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Steam News14 July 201510y ago

Three Months, What now?

Well, it has been three months since launch. Being an indie developer is hard, with this being our first game we didn't really know what to expect. The reactions we got for the game weren't great.

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Full Floors of Discomfort update

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  • Gameplay
addedWell, it has been three months since launch. Being an indie developer is hard, with this being our first game we didn't really know what to expect. The reactions we got for the game weren't great. It has been a struggle to get anyone to actually play the game or even take the time to look at it. I guess that is the life of an indie developer right? You win some you lose some. Floors of Discomfort started as a fun idea with a friend. We wanted to see what would happen. Like most developers, we started to dream, we started to believe that what we were making could be something great. Hope is dangerous when it blinds the truth. The truth is, the game has flaws, many flaws. So many flaws that it probably should have been reworked from the ground up, but it wasn't because of arrogance, neglect, and laziness. I don't know what I will be doing now in the world of games, I haven't had much inspiration lately. I still continue to develop things and program, but it seems as though life right now has pulled me away from the game industry and toward a different path. I know that one day I will make games again, I love to do it. Floors of Discomfort wasn't successful, it happens. I have learned a lot. Making games is hard.

Floors of Discomfort changes

addedWell, it has been three months since launch. Being an indie developer is hard, with this being our first game we didn't really know what to expect. The reactions we got for the game weren't great. It has been a struggle to get anyone to actually play the game or even take the time to look at it. I guess that is the life of an indie developer right? You win some you lose some. Floors of Discomfort started as a fun idea with a friend. We wanted to see what would happen. Like most developers, we started to dream, we started to believe that what we were making could be something great. Hope is dangerous when it blinds the truth. The truth is, the game has flaws, many flaws. So many flaws that it probably should have been reworked from the ground up, but it wasn't because of arrogance, neglect, and laziness. I don't know what I will be doing now in the world of games, I haven't had much inspiration lately. I still continue to develop things and program, but it seems as though life right now has pulled me away from the game industry and toward a different path. I know that one day I will make games again, I love to do it. Floors of Discomfort wasn't successful, it happens. I have learned a lot. Making games is hard.

Well, it has been three months since launch. Being an indie developer is hard, with this being our first game we didn't really know what to expect. The reactions we got for the game weren't great. It has been a struggle to get anyone to actually play the game or even take the time to look at it. I guess that is the life of an indie developer right? You win some you lose some. Floors of Discomfort started as a fun idea with a friend. We wanted to see what would happen. Like most developers, we started to dream, we started to believe that what we were making could be something great. Hope is dangerous when it blinds the truth. The truth is, the game has flaws, many flaws. So many flaws that it probably should have been reworked from the ground up, but it wasn't because of arrogance, neglect, and laziness. I don't know what I will be doing now in the world of games, I haven't had much inspiration lately. I still continue to develop things and program, but it seems as though life right now has pulled me away from the game industry and toward a different path. I know that one day I will make games again, I love to do it. Floors of Discomfort wasn't successful, it happens. I have learned a lot. Making games is hard.

Source

Steam News / 14 July 2015

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