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Steam News24 May 20261mo ago

3.3.0 Injury Update

Yo, fellow lost ones! A new downed mechanic is added: you won't die instantly from health depletion if a single hit deals less damage than your max health, and you can be saved by teammates while kneeling injured.

Full notes

Full Floor44 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedYo, fellow lost ones! A new downed mechanic is added: you won't die instantly from health depletion if a single hit deals less damage than your max health, and you can be saved by teammates while kneeling injured. This state has a cooldown. Consecutive knockdowns lead to instant death, which can be reset by golden apples. HP drains slowly under this state, you can eat and drink to last longer; New abilities and various detail improvements are also added; Incase you don't read the previous small update log, I'll also put it down there.
addedAdded injury state!
addedNew abilities added: Cockroach, Feedslay, Defiletouch
changedInvade ability upgraded with longer duration, zero cost usage and cooldown, detection range increased to 10 meters
addedNew UI hint for draining ally life essence
changedGolden apple clears lingering injury debuff

Floor44 changes

addedYo, fellow lost ones! A new downed mechanic is added: you won't die instantly from health depletion if a single hit deals less damage than your max health, and you can be saved by teammates while kneeling injured. This state has a cooldown. Consecutive knockdowns lead to instant death, which can be reset by golden apples. HP drains slowly under this state, you can eat and drink to last longer; New abilities and various detail improvements are also added; Incase you don't read the previous small update log, I'll also put it down there.
addedAdded injury state!
addedNew abilities added: Cockroach, Feedslay, Defiletouch
changedInvade ability upgraded with longer duration, zero cost usage and cooldown, detection range increased to 10 meters
addedNew UI hint for draining ally life essence

Yo, fellow lost ones! A new downed mechanic is added: you won't die instantly from health depletion if a single hit deals less damage than your max health, and you can be saved by teammates while kneeling injured. This state has a cooldown. Consecutive knockdowns lead to instant death, which can be reset by golden apples. HP drains slowly under this state, you can eat and drink to last longer; New abilities and various detail improvements are also added; Incase you don't read the previous small update log, I'll also put it down there.

  • Added injury state!

  • Players will send auto msg when injured or dead

  • New abilities added: Cockroach, Feedslay, Defiletouch

  • Invade ability upgraded with longer duration, zero cost usage and cooldown, detection range increased to 10 meters

  • Press R to respond when teammates cast Gather ability

  • New UI hint for draining ally life essence

  • Golden apple clears lingering injury debuff

  • Chat panel auto hides after idle

  • Tier 1 abilities will be locked after countdown as skill switching is available in menu

  • More affordable flashlights available

  • Battery power recharge boosted

  • Fear accumulation speed slightly reduced

  • Fixed Markimoo act strangely from close spawn distance

  • Added BGM volume adjustment slider

  • Enhanced ambient light range without flashlight

  • Fixed tiny gap on character back model

  • Fixed failed starter kit gain with multiple Tier 0 abilities

  • Fixed abnormal game ending for late joining players

That could be it...I might've missed something

Source

Steam News / 24 May 2026

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