Full notes
Full Floor44 update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Floor44 changes
Yo, fellow lost ones! A new downed mechanic is added: you won't die instantly from health depletion if a single hit deals less damage than your max health, and you can be saved by teammates while kneeling injured. This state has a cooldown. Consecutive knockdowns lead to instant death, which can be reset by golden apples. HP drains slowly under this state, you can eat and drink to last longer; New abilities and various detail improvements are also added; Incase you don't read the previous small update log, I'll also put it down there.
Added injury state!
Players will send auto msg when injured or dead
New abilities added: Cockroach, Feedslay, Defiletouch
Invade ability upgraded with longer duration, zero cost usage and cooldown, detection range increased to 10 meters
Press R to respond when teammates cast Gather ability
New UI hint for draining ally life essence
Golden apple clears lingering injury debuff
Chat panel auto hides after idle
Tier 1 abilities will be locked after countdown as skill switching is available in menu
More affordable flashlights available
Battery power recharge boosted
Fear accumulation speed slightly reduced
Fixed Markimoo act strangely from close spawn distance
Added BGM volume adjustment slider
Enhanced ambient light range without flashlight
Fixed tiny gap on character back model
Fixed failed starter kit gain with multiple Tier 0 abilities
Fixed abnormal game ending for late joining players
That could be it...I might've missed something
Source
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