Full notes
Full Floor 13: Deep State update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
Good afternoon Director General,
As a surprise addition to this update, we made a fix for the 'black screen' problem that still hits a few players with either second screens or a wider variety of refresh rates. Apologies if you were hit with this and had to make compromises to see the game.
Quite a few of our newer players requested a bit more guidance through early plots. These will appear via your contact if you have not made progress.
And of course the major bugbear of probation - you can now skip this as long as you have had one concluded run of the game.
And more to look forward to. We are hoping to release a standalone new chapter in April, with a set of brand new plots. I can also see that an OST will shortly be released, so look out for that.
Now get back to work.
Bug Fix: The ‘black screen’ problem caused when the game is run from certain monitors or screen.
Quality of life addition: Skip probation. By default, after you have completed a game (in any way) subsequent runs will no longer include the first probation plot. There is an option on the main menu to start with probation if you want to.
Extra help for the plots in the first chapter. For each plot there is an extra dialogue that will play if it looks like you are a bit lost. The narrative does not tell you what to do, though if you choose ‘?’ it almost does. (English language only - for now)
Bug fix: More Japanese language characters returned to main set.
- Quality of life additionClick targets for Train and Office building added. Phone click target bigger.
Quality of life addition: Skip animation is default after the first click request to skip. (Except in archives.)
Minor music tweaks.
Weak explanation of why the NAS disappears in the Sol Fury plot (I’m so sorry).
Source
Changelog.gg summarizes and formats this update. How we read updates.
