In this update15
Full notes
Full Floor 100 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Events
- Balance
- Store
Floor 100 changes
Development Update - Spirebreaker Saga is Back!
Hello everyone!
It's been a long journey, but development of Spirebreaker Saga is officially back on track.
This project has been in development for many years as a solo passion project. Along the way there were plenty of setbacks, including losing a significant amount of work due to hardware failure and having to rebuild large parts of the game from scratch. I also had to rename the project after another game released on Steam using the original title.
Despite everything, development never truly stopped.
Since the rebuild, the game has grown into something much bigger than originally planned, and I'm excited to finally start sharing our progress again.
Major Features Added
⚔️ Modern ARPG Combat
Combat has been heavily expanded with new mechanics and visual improvements, including:
Free-target and ground-target abilities
Custom spell hit shapes
Dash and knockback mechanics
Improved projectile combat
Better combat animations
Entity flash effects
Screen shake and impact effects
Resource hit reactions
New shader effects including wind sway and perspective rendering
🏰 Dungeon System
The game now includes a complete dungeon framework featuring:
Instanced dungeons
Dungeon browser
Progress tracker
Completion rewards
Dynamic objectives
Party support
Re-entry and abandon systems
🎯 Quest Improvements
Questing has become much more immersive with:
Quest tracker
Quest markers
Off-screen objective arrows
Better progression tracking
Expanded event support
🧙 Skills & Character Progression
Players can now develop their characters further with:
Dedicated skill system
Skill experience
Passive bonuses
Character progression improvements
🐾 Pets & AI Companions
One of the largest additions to the game is the companion system.
Features include:
Collectible pets
AI companions
Multiple combat modes
Companion equipment
Inventory management
Loot collection
Auto flask usage
Leveling system
Custom behavior controls
⚒️ Expanded Crafting
Crafting has received a massive overhaul.
New features include:
Crafting materials
Quality upgrades
Corruption system
Modifier rerolls
Eternal modifiers
Item level improvements
Advanced crafting mechanics
💰 Player Economy
Several new systems have been introduced to encourage player interaction:
Offline vending shops
Player vendors
Custom shop messages
Cart customization
Shared party loot
Improved drop systems
🏆 Achievements & Leaderboards
Track your progress with:
Achievement system
Progress notifications
Online leaderboards
Character cosmetic display
✨ Cosmetics
Customization has expanded significantly.
Players can collect cosmetic items including:
Footstep effects
Killing blow effects
Level-up animations
Equipment visibility options
Steam flairs
Hair customization
Character appearance improvements
🗺️ World Improvements
The game world continues to evolve with:
Procedural map generation
Improved terrain generation
Better water generation
More natural path layouts
Minimap
Cross-map systems
Resource spawn improvements
🎮 Steam Features
Steam support has grown with:
Rich Presence
Steam authentication
Steam achievements
Cash Shop integration
Cosmetic unlocks
⚙️ Engine Improvements
Behind the scenes we've continued improving performance and stability:
Better rendering performance
Audio optimizations
Texture caching
Paperdoll caching
Numerous networking improvements
Hundreds of bug fixes and quality-of-life improvements
What's Next?
Development is now moving at a steady pace again.
Our next milestone is preparing for:
Closed Alpha testing
Open Beta testing
Multiplayer stress tests
More polish
Even more content
Spirebreaker Saga will be free-to-play.
There will be no pay-to-win mechanics. The cash shop will focus on optional cosmetics and convenience features only.
Thank you to everyone who has wishlisted the game and continues to follow development. Your support genuinely keeps this project alive.
The adventure is only just beginning.
Source
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