Full notes
Full Flood: The Prequel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
Flood: The Prequel changes
Reimplementing plugins and new art Hello fellow time travelers, we have a fairly large update this week.
Plugins:
Enemy Levels
Enemy Class Level
Sprites:
Modern Male for Player (sprite)
Male bust for game menu
Rat
Timber wolf
Panther
Quests:
Hay and Straw quest
Small Updates:
Game Menu is now a little cleaner.
Random Bug Fixes:
The 'Escape' option now works better than ever but still, be careful.
Enemies are now going to be balanced based on a class system. This will allow us to make changes in a single place and then it effect multiple enemies of the same class. (Thank you Yanfly)
Travel to the lake has been fixed. Now you can visit the lakes.
Some dialog between player and quest givers. (i.e. Rachel)
When starting a new game the name input screen now has small hints at the bottom of the screen.
After defeating the Rat Boss the busts will now disappear properly.
NOTE: To see new graphic (modern and past player sprites), you will need to start a new game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
