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Steam News26 January 20188y ago

Update v0.13.0

Reimplementing plugins and new art Hello fellow time travelers, we have a fairly large update this week.

Full notes

Full Flood: The Prequel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes3 additions1 change0 removals
  • Gameplay
  • Fixes
addedReimplementing plugins and new art Hello fellow time travelers, we have a fairly large update this week.
fixedRandom Bug Fixes:The 'Escape' option now works better than ever but still, be careful.
fixedRandom Bug Fixes:Enemies are now going to be balanced based on a class system. This will allow us to make changes in a single place and then it effect multiple enemies of the same class. (Thank you Yanfly)
fixedRandom Bug Fixes:Travel to the lake has been fixed. Now you can visit the lakes.
fixedRandom Bug Fixes:Some dialog between player and quest givers. (i.e. Rachel)
addedRandom Bug Fixes:When starting a new game the name input screen now has small hints at the bottom of the screen.

Flood: The Prequel changes

addedReimplementing plugins and new art Hello fellow time travelers, we have a fairly large update this week.
fixedThe 'Escape' option now works better than ever but still, be careful.
fixedEnemies are now going to be balanced based on a class system. This will allow us to make changes in a single place and then it effect multiple enemies of the same class. (Thank you Yanfly)
fixedTravel to the lake has been fixed. Now you can visit the lakes.
fixedSome dialog between player and quest givers. (i.e. Rachel)

Reimplementing plugins and new art Hello fellow time travelers, we have a fairly large update this week.

Plugins:

  • Enemy Levels

  • Enemy Class Level

Sprites:

  • Modern Male for Player (sprite)

  • Male bust for game menu

  • Rat

  • Timber wolf

  • Panther

Quests:

  • Hay and Straw quest

Small Updates:

  • Game Menu is now a little cleaner.

Random Bug Fixes:

  • The 'Escape' option now works better than ever but still, be careful.

  • Enemies are now going to be balanced based on a class system. This will allow us to make changes in a single place and then it effect multiple enemies of the same class. (Thank you Yanfly)

  • Travel to the lake has been fixed. Now you can visit the lakes.

  • Some dialog between player and quest givers. (i.e. Rachel)

  • When starting a new game the name input screen now has small hints at the bottom of the screen.

  • After defeating the Rat Boss the busts will now disappear properly.

NOTE: To see new graphic (modern and past player sprites), you will need to start a new game.

Source

Steam News / 26 January 2018

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