Full notes
Full Flock of Dogs update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Gameplay
- Performance
- Fixes
- Server
Flock of Dogs changes
Feb 15, 2023
Many fixes. Network stuff, UI stuff, gameplay, etc. Added a controls menu and an in-game platform I call the "input switcheroo" to view controls and rebind controls, if you're using a keyboard. You can now start straight away at the Minigame Park, the Fork, or the Treehouse, which is cool.
The big news is that you can now also go beyond the gate, into the Air River, and play a demo of the first two biomes.
And the Flight to the Festival DLC page is now up on Steam.
-Max
P.S. Alright, so of course, many things are unfinished, so I won’t even bother listing those. I plan to release an official FoD Development Sky Map (aka road map) in my next update.
I will mention some significant known issues though:
If you venture beyond the gate, sometimes, after completing the two demo stages, some clients will freeze at a black screen. Sometimes, everyone freeze. Sometimes, the game recovers if one person force quits the game.
If a dog is flying back to the whale, it can go through walls and a player that joins might spawn on that dog and thus be out of bounds. You can drop out from your PopUp menu.
Coins are not synced for joining players
When the whale is landing, other players’ position might flicker a bit
Sometimes, small tetris pieces are unbreakable/only appear for some clients
Wingless dogs don’t take off when reaching an island border
Kites destroy frame rate
Moons spawn on top of each other
Mop lady does nothing
Long neck man does very little, it’s a semi secret, but there’s hardly anyway for you to figure it out atm
Lawn mower is out of control
(Throwing items is now done with mouse click or right trigger, not exactly an ‘issue’)
And many more!
Some of the fixes in the past 7 weeks:
Showing cursor when game menu opened when 0 players and hiding cursor when
SpigQueen won't spawn key if gate is open
Fixed Build-A-Pup being used by mouseless keyboard player glyphs
Fixed BAP allowing you to make see-through dog
Fixed BAP t9 clickableness
Fixed searching for room name T9 input
Adjusted menu options fill speed
Added more instructions near treehouse
Added controls display pressure plate in-game (with keyboard rebinding access)
Added controls display in menu
Fixed drifting gamepad input
Fixed issues with treehouse bedroom
Improved latency compensation for dogs, monsters, items
Fixed a sandstorm issue
You can now kick players out of your room
Fixed unbreakable giant tetris blocks (but still tiny ones sometimes spawn)
A few dog behaviors added, like follow the leader, meander, sniff & poop
Networked the Flower Powers menu, but most Flower Powers not yet implemented
Fixed some network race conditions in level transitions
Regression fixed with dogs circling
Regression fixed with Flower Cocoons
Fixed saving/loading preferred/customized dogs
Regression fixed for climbing ladders
Fixed issues with whale’s belly
Regression fixed for items disappearing on flipper shelf
Fixed handling dog landing when transitioning between levels
Fixed Zzz lingering by where whale was sleeping
Fixed rebinding keys to already bound keys
Fixed regression for dog starting to follow another dog when it’s the ‘pup’ in the BAP
Fixed visuals for UI during night
Fixed regression with the summoning pedestal and the rocks not being activateable sometimes
Thorny vines on islands no longer affect flying dogs
Improved UI flow for players who move with arrows
Fixed whale summoning chess pieces and not just flock
Removed System.Diagnostics.Process.Start calls and replaced where possible with Application.OpenURL
Fixed Sternhalma (aka Chinese Checkers) array error
Fixed a 2-players-1-keyboard issue
Stopped every cloud being a rain cloud at the Fork
Replaced treehouse island fencing
Alright, listen, these are only some of the commits going back to Jan 11. There’s about 3 more weeks to go through and I’m not sure this is interesting to anybody. If you want to hear about more things that I fixed/messed up and then fixed, ask and I will tell ya.
I never intended to go this long between updates. Sorry. This was a significant one, because it involved updating Photon and Rewired, as well as letting players spawn directly at the minigames or at the Fork, which meant letting them spawn without the whale, which meant tons of things that just assumed the whale was there were no longer valid. Then also letting players past the gate and through two levels also meant a lot more work.
If this proves pretty stable though, fundamentally, everything added should be fairly incremental. I make no promises about the timing of the next update, however.
Source
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