Full notes
Full Floating Star update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Maps
- Performance
Floating Star is expected to complete the early access process in about a year, during which the frequency of monthly updates will be maintained.
Art
The original paintings will usher in a systematic change, and the existing temporary materials will be completely replaced. The new textures will be more refined and the style will be more unified. The replacement parts include spaceship textures, space building textures, item icons, space background images, etc. At the same time, some interfaces will be optimized and adjusted, and the inventory interface will add more animation performance.
Battle
The combat system will be adjusted a lot to make the battle more strategic smoother. The adjustments include unit movement speed, map size, enemy AI, bullet trajectory and performance, etc. Add more auxiliary functions, such as marking enemies and loot outside the screen. In addition, more weapons and equipment will be added, such as drones, "blink dagger", loot traction devices, etc.
Events and Stories
Optimize the performance of existing tasks and events. Add more event interactions and feedback methods, such as branching events, cross-galaxy event chains, and dynamically generated nodes. In addition, The event library will be further expanded, adding more event types.
Values
The star map will be expanded, increasing the overall game flow. The values of equipment and enemies will continue to be adjusted, making the development experience smoother and more interesting. Add an equipment recycling system to dismantle useless equipment to obtain additional resources.
Source
Changelog.gg summarizes and formats this update. How we read updates.
