In this update2
Full notes
Full 俺たちのボトルフリップ : Flip or Fade update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
俺たちのボトルフリップ : Flip or Fade changes
Hey Flippers! Still flipping bottles despite the winter chill?
For this update, we really focused on the "feel" of the game. We’ve tweaked the physics so heavy bottles feel weighty, while lighter ones soar through the air with ease. This should help you nail those landings exactly where you want them!
Also, big news! We’ve finally revealed the Bottle Parameters. I hope you enjoy analyzing the specs for each one. (Keep an eye out—we might add more stats in future updates!)
Feel free to look around and stretch your neck in the lobby, or just tune your ears to the fresh sound effects.
And finally, I almost forgot to report a critical bug fix. One of our devs, whose time had been frozen for nearly a year, has successfully managed to age up! Happy Birthday!
Tom Dayes
New Features
Bottle Parameters Revealed: Stats for each bottle are now visible.
Physics System Update: Overhauled the physics for throwables.
Lobby Camera Control: You can now look around (move your head) in the lobby.
- Throwing Feel ImprovedAdded realistic weight sensation to throwables.
Bug Fixes / Adjustments
Fixed behavior when pressing the TAB key.
Sound Pitch: Audio pitch now changes based on the score multiplier.
- Throwables AdjustmentTweaked various parameters (Stability, Multiplier, Flight Ease).
- Plastic Bottle PhysicsAdjusted general physics (Friction, Bounciness, Density).
Fixed 3D models for some throwables.
Fixed materials for visual effects.
Removed the redundant "Return to Lobby" button from the lobby menu.
Adjusted specific Sound Effects (SE).
Fixed version notation display.
Fixed a bug where a developer was not aging.
Source
Changelog.gg summarizes and formats this update. How we read updates.
