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Steam News29 January 20233y ago

Patch V1.0.3: QoL, Major Bugfixes and Balancing

QoL Features / Minor Adjustments: All options now save upon quitting the game Collected prisms now appear as "ghost" versions, and can be recollected (with no reward) Collecting a prism that doesn't relocate you far now

Full notes

Full Flip of Light update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition3 changes0 removals
  • Events
  • Gameplay
  • Performance
  • Fixes
  • Maps
  • UI and audio
changedCollected prisms now appear as "ghost" versions, and can be recollected (with no reward)
changed"Chloroflyp" achievement icon changed
addedNew playtester credited
fixedFixed bug where dying before reaching a checkpoint in stage 5 tinted would respawn you in the wrong room or crash the game
fixedFixed bug where conveyor orientation could be changed upon respawn by hitting a switch and then going in and out of a room with an activated checkpoint
fixedFixed bug where "Rooms until end:" text did not display in tinted practice mode

Flip of Light changes

changedCollected prisms now appear as "ghost" versions, and can be recollected (with no reward)
changed"Chloroflyp" achievement icon changed
addedNew playtester credited
fixedFixed bug where dying before reaching a checkpoint in stage 5 tinted would respawn you in the wrong room or crash the game
fixedFixed bug where conveyor orientation could be changed upon respawn by hitting a switch and then going in and out of a room with an activated checkpoint

QoL Features / Minor Adjustments:

  • All options now save upon quitting the game

  • Collected prisms now appear as "ghost" versions, and can be recollected (with no reward)

  • Collecting a prism that doesn't relocate you far now skips the relocation animation

  • "Rooms until next section:" text now reads "Rooms until end:" when past the beginning of the last section

  • "Chloroflyp" achievement icon changed

  • New playtester credited

Bug Fixes:

  • Fixed bug where dying before reaching a checkpoint in stage 5 tinted would respawn you in the wrong room or crash the game

  • Fixed bug where conveyor orientation could be changed upon respawn by hitting a switch and then going in and out of a room with an activated checkpoint

  • Fixed bug where "Rooms until end:" text did not display in tinted practice mode

  • Fixed sprite layering issue where the view mode prompt would be obscured by rule screens

  • Fixed sprite layering issue where stage decorations would appear on top of stage objects

  • Fixed bug where flip marker would not go through a portal if the player was flipped

  • Fixed possible memory leak that occured when pausing the game

  • Fixed bug where touching a gravity pad on the ceiling would trigger the sound effect

  • Fixed bug where, when menu transitioning, a tiny portion of the screen would not be covered by the transition effect

  • Fixed bug where the black bar effect underneath certain text would not cover the entire area it was supposed to

Balancing:

  • Level balancing on stages 2, 4 and 6, as well as tinted stages 1, 2, 3, and 4

Source

Steam News / 29 January 2023

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