Full notes
Full Flip of Light update
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What changed
- Events
- Gameplay
- Performance
- Fixes
- Maps
- UI and audio
Flip of Light changes
QoL Features / Minor Adjustments:
All options now save upon quitting the game
Collected prisms now appear as "ghost" versions, and can be recollected (with no reward)
Collecting a prism that doesn't relocate you far now skips the relocation animation
"Rooms until next section:" text now reads "Rooms until end:" when past the beginning of the last section
"Chloroflyp" achievement icon changed
New playtester credited
Bug Fixes:
Fixed bug where dying before reaching a checkpoint in stage 5 tinted would respawn you in the wrong room or crash the game
Fixed bug where conveyor orientation could be changed upon respawn by hitting a switch and then going in and out of a room with an activated checkpoint
Fixed bug where "Rooms until end:" text did not display in tinted practice mode
Fixed sprite layering issue where the view mode prompt would be obscured by rule screens
Fixed sprite layering issue where stage decorations would appear on top of stage objects
Fixed bug where flip marker would not go through a portal if the player was flipped
Fixed possible memory leak that occured when pausing the game
Fixed bug where touching a gravity pad on the ceiling would trigger the sound effect
Fixed bug where, when menu transitioning, a tiny portion of the screen would not be covered by the transition effect
Fixed bug where the black bar effect underneath certain text would not cover the entire area it was supposed to
Balancing:
Level balancing on stages 2, 4 and 6, as well as tinted stages 1, 2, 3, and 4
Source
Changelog.gg summarizes and formats this update. How we read updates.
