What changed
3 fixes2 additions2 changes0 removals
- Gameplay
- Server
- Fixes
- UI and audio
- Performance
changedFlight Weapon 1.4 - Changes Since 1.2
fixedMultiplayer / Steam Added Steam multiplayer support. Added Steam lobby hosting. Added Steam friend invite support. Added public lobby browsing for players without friends online. Added lobby ready/connected status. Added Steam player names in multiplayer objectives and score display. Added network sync for player aircraft movement. Added network sync for missiles, damage, kills and deaths. Fixed crashes caused by missiles being handled like aircraft in multiplayer. Fixed player 1 missiles not appearing or dealing damage. Fixed multiplayer launch/start flow. Fixed host/client mission shutdown when the host quits. Added support for host-selected mission time in multiplayer.
fixedDeathmatch Multiplayer now uses a dedicated Deathmatch mission instead of Quick Mission. Deathmatch has no AI aircraft, only human players. Added kill/death counters per player. Added infinite respawn in Deathmatch. Added randomized starting positions so players do not spawn into each other. Fixed kill/death counter getting stuck after the first kill.
addedQuick Mission Added Time of Day option, selectable from 0-23. Added Initial AI Skill option: Rookie Easy Veteran Ace Elite Kosmos Quick Mission AI now uses the selected starting skill. Randomly spawned Quick Mission AI now respects the selected skill level.
fixedCampaign Added Skill Level selection when starting a new campaign. Campaign skill level is now saved in the player profile. Old profiles still load safely and default to Veteran. Enemy AI in campaign now uses the selected profile skill. SVEA allied AI remains fixed at Veteran skill. Campaign soundtrack behavior is unchanged, so missions still use their intended tracks.
changedAudio Quick Mission and Multiplayer still start with a random soundtrack. When a Quick Mission or Multiplayer track ends, the next track is randomized instead of looping the same song.
Flight Weapon changes
changedFlight Weapon 1.4 - Changes Since 1.2
fixedMultiplayer / Steam Added Steam multiplayer support. Added Steam lobby hosting. Added Steam friend invite support. Added public lobby browsing for players without friends online. Added lobby ready/connected status. Added Steam player names in multiplayer objectives and score display. Added network sync for player aircraft movement. Added network sync for missiles, damage, kills and deaths. Fixed crashes caused by missiles being handled like aircraft in multiplayer. Fixed player 1 missiles not appearing or dealing damage. Fixed multiplayer launch/start flow. Fixed host/client mission shutdown when the host quits. Added support for host-selected mission time in multiplayer.
fixedDeathmatch Multiplayer now uses a dedicated Deathmatch mission instead of Quick Mission. Deathmatch has no AI aircraft, only human players. Added kill/death counters per player. Added infinite respawn in Deathmatch. Added randomized starting positions so players do not spawn into each other. Fixed kill/death counter getting stuck after the first kill.
addedQuick Mission Added Time of Day option, selectable from 0-23. Added Initial AI Skill option: Rookie Easy Veteran Ace Elite Kosmos Quick Mission AI now uses the selected starting skill. Randomly spawned Quick Mission AI now respects the selected skill level.
fixedCampaign Added Skill Level selection when starting a new campaign. Campaign skill level is now saved in the player profile. Old profiles still load safely and default to Veteran. Enemy AI in campaign now uses the selected profile skill. SVEA allied AI remains fixed at Veteran skill. Campaign soundtrack behavior is unchanged, so missions still use their intended tracks.
1.4 is ready for take off! And we got working head on head multiplayer over Steam! Also tons of QOL-fixes.
Flight Weapon 1.4 - Changes Since 1.2
Multiplayer / Steam Added Steam multiplayer support. Added Steam lobby hosting. Added Steam friend invite support. Added public lobby browsing for players without friends online. Added lobby ready/connected status. Added Steam player names in multiplayer objectives and score display. Added network sync for player aircraft movement. Added network sync for missiles, damage, kills and deaths. Fixed crashes caused by missiles being handled like aircraft in multiplayer. Fixed player 1 missiles not appearing or dealing damage. Fixed multiplayer launch/start flow. Fixed host/client mission shutdown when the host quits. Added support for host-selected mission time in multiplayer.
Deathmatch Multiplayer now uses a dedicated Deathmatch mission instead of Quick Mission. Deathmatch has no AI aircraft, only human players. Added kill/death counters per player. Added infinite respawn in Deathmatch. Added randomized starting positions so players do not spawn into each other. Fixed kill/death counter getting stuck after the first kill.
Quick Mission Added Time of Day option, selectable from 0-23. Added Initial AI Skill option: Rookie Easy Veteran Ace Elite Kosmos Quick Mission AI now uses the selected starting skill. Randomly spawned Quick Mission AI now respects the selected skill level.
Campaign Added Skill Level selection when starting a new campaign. Campaign skill level is now saved in the player profile. Old profiles still load safely and default to Veteran. Enemy AI in campaign now uses the selected profile skill. SVEA allied AI remains fixed at Veteran skill. Campaign soundtrack behavior is unchanged, so missions still use their intended tracks.
Audio Quick Mission and Multiplayer still start with a random soundtrack. When a Quick Mission or Multiplayer track ends, the next track is randomized instead of looping the same song.
Controls / UX Added “Quit mission Y/N” confirmation when pressing Escape during a mission. Works in both singleplayer and multiplayer. Disabled the LeftAlt strafe input because it caused a short aircraft hitch before movement stabilized. Technical / Steam Build Upgraded the Windows build away from .NET Core 3.1.