What happened? A LOT! I will try to make a long story short: - We finished implementing all game mechanics, art and animations - We finished 80% of the content and from these, we already implemented in the game around 2
Full notes
Full Flesh Eaters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition1 change0 removals
UI and audio
Maps
Gameplay
changedI will try to make a long story short: - We finished implementing all game mechanics, art and animations - We finished 80% of the content and from these, we already implemented in the game around 20% - We have all music and sound effects and implemented 50% of the sound effects and music in the game - We finished 15% of the balance
fixedFIxing and adjusting -Late Alpha/Early Beta 0.1: test session MK I, will be private on our Discord for the old-timers that have "die-hard" role and will happen next week - Fixing, adjusting and adding content - Beta 0.2: test session MK II, will also be private but this time for all people who are on our Discord and will happen we hope sometime next month OPTIONAL: this will include developer map editor and can contribute with maps on the final version along with the name in credits - Fixing, polishing more and adding more content - Beta 0.3: final test session MK III, this will also be private on our discord, date: TBA - Final balance and fixes - Game release: well we do have some bad news in the package, the game is pretty complex and we do not want to rush it too much(not at all if possible) so our release will be somewhere between November 2020 and March 2021, in other words: TBA
addedAlso, a big THANK YOU to all the people who supported us and added the game on the wishlist/following and/or joined our Discord, it fuels our motivation when we see people are interested in our game and engaging with us. Thank you!
Flesh Eaters changes
changedI will try to make a long story short: - We finished implementing all game mechanics, art and animations - We finished 80% of the content and from these, we already implemented in the game around 20% - We have all music and sound effects and implemented 50% of the sound effects and music in the game - We finished 15% of the balance
fixedFIxing and adjusting -Late Alpha/Early Beta 0.1: test session MK I, will be private on our Discord for the old-timers that have "die-hard" role and will happen next week - Fixing, adjusting and adding content - Beta 0.2: test session MK II, will also be private but this time for all people who are on our Discord and will happen we hope sometime next month OPTIONAL: this will include developer map editor and can contribute with maps on the final version along with the name in credits - Fixing, polishing more and adding more content - Beta 0.3: final test session MK III, this will also be private on our discord, date: TBA - Final balance and fixes - Game release: well we do have some bad news in the package, the game is pretty complex and we do not want to rush it too much(not at all if possible) so our release will be somewhere between November 2020 and March 2021, in other words: TBA
addedAlso, a big THANK YOU to all the people who supported us and added the game on the wishlist/following and/or joined our Discord, it fuels our motivation when we see people are interested in our game and engaging with us. Thank you!
What happened?
A LOT!
I will try to make a long story short: - We finished implementing all game mechanics, art and animations - We finished 80% of the content and from these, we already implemented in the game around 20% - We have all music and sound effects and implemented 50% of the sound effects and music in the game - We finished 15% of the balance
I would say that in total we are around 80%-85% finished on the course of 3.5 years of constant work(2 updates each week, 2 from Sergey Dovganovsky-programmer and 2 from me- art & design ).
Also by the way things go I would say that Chromosome evil is not a sequel to Flesh Eaters but more of a re-boot done the right way.
What`s next?
FIxing and adjusting -Late Alpha/Early Beta 0.1: test session MK I, will be private on our Discord for the old-timers that have "die-hard" role and will happen next week - Fixing, adjusting and adding content - Beta 0.2: test session MK II, will also be private but this time for all people who are on our Discord and will happen we hope sometime next month OPTIONAL: this will include developer map editor and can contribute with maps on the final version along with the name in credits - Fixing, polishing more and adding more content - Beta 0.3: final test session MK III, this will also be private on our discord, date: TBA - Final balance and fixes - Game release: well we do have some bad news in the package, the game is pretty complex and we do not want to rush it too much(not at all if possible) so our release will be somewhere between November 2020 and March 2021, in other words: TBA
Side question: what should be the order of priority? loot, barricade, explore, take defensive positions?
Also, a big THANK YOU to all the people who supported us and added the game on the wishlist/following and/or joined our Discord, it fuels our motivation when we see people are interested in our game and engaging with us. Thank you!