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Steam News24 May 201610y ago

FleetCOMM version 1.0

Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.

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Full FleetCOMM update

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0 fixes1 addition0 changes0 removals
  • Balance
addedThanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extension on a weekly basis. 2.) Unfortunately there's no way to revert to an "early access" product, while we clean up and polish the rest of FleetCOMMs chapters. There is an option to still sell the game at a discount, and plan to honor that discount until all FleetCOMMs chapters are released. We will try to renew this discounted price every week. 3.) We have a total of 9 chapters, from Zero through Eight. Originally, we were only considering 3 chapters + boss fights, with 65% of the game containing primarily boss fights. I've decided to balance that out a bit. If you all have questions, you can send them to support@fleetcomm.online --Slade Villena, Programmer @ FleetCOMM

Thanks for everyone's patience, FleetCOMM is now version 1.0. Here's what you can expect from this game and our gamedev crew over the next few weeks. 1.) I've managed to find some time to make the proposed chapter extensions, and we can now support this chapter-by-chapter extension on a weekly basis. 2.) Unfortunately there's no way to revert to an "early access" product, while we clean up and polish the rest of FleetCOMMs chapters. There is an option to still sell the game at a discount, and plan to honor that discount until all FleetCOMMs chapters are released. We will try to renew this discounted price every week. 3.) We have a total of 9 chapters, from Zero through Eight. Originally, we were only considering 3 chapters + boss fights, with 65% of the game containing primarily boss fights. I've decided to balance that out a bit. If you all have questions, you can send them to support@fleetcomm.online --Slade Villena, Programmer @ FleetCOMM

Source

Steam News / 24 May 2016

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