Full notes
Full Flat Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
New Stuff:
Now displays a cursor when pointing controller at world.
Management menu briefly covered in tutorial.
Tweaks:
Suppliers now take into account resources in transit when calculating if a receiver is full. This stops some oversupplying/wasting of resources.
Random interval added to Ancient Mine animations to stop them looking like synchronized swimmers.
Controller interactions with buildings cleaned up.
Adds route icon to management menu.
Fixes:
Ancient mines now selectable.
Trees/rocks no longer overlapping.
Oculus:
Controller menu now matches rotation with controller.
Internal:
Unity engine updated.
Lightmaps updated.
Source
Changelog.gg summarizes and formats this update. How we read updates.
