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Steam News26 August 20187y ago

Patch Notes 0.1.8a

New Stuff: Now displays a cursor when pointing controller at world. Management menu briefly covered in tutorial. Tweaks: Suppliers now take into account resources in transit when calculating if a receiver is full.

Full notes

Full Flat Worlds update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes1 removal
  • Gameplay
  • Performance
addedNew Stuff:
addedRandom interval added to Ancient Mine animations to stop them looking like synchronized swimmers.
changedController interactions with buildings cleaned up.
addedAdds route icon to management menu.
removedTrees/rocks no longer overlapping.
changedUnity engine updated.

New Stuff:

  • Now displays a cursor when pointing controller at world.

  • Management menu briefly covered in tutorial.

Tweaks:

  • Suppliers now take into account resources in transit when calculating if a receiver is full. This stops some oversupplying/wasting of resources.

  • Random interval added to Ancient Mine animations to stop them looking like synchronized swimmers.

  • Controller interactions with buildings cleaned up.

  • Adds route icon to management menu.

Fixes:

  • Ancient mines now selectable.

  • Trees/rocks no longer overlapping.

Oculus:

  • Controller menu now matches rotation with controller.

Internal:

  • Unity engine updated.

  • Lightmaps updated.

Source

Steam News / 26 August 2018

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