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Steam News15 April 201610y ago

Flat Kingdom 1.0.2 - New Update Available!

Hi everyone, based on your super valuable feedback, in this new update we have tweaked several things related to the game design.

Full notes

Full Flat Kingdom Paper's Cut Edition update

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What changed

3 fixes4 additions5 changes0 removals
  • Events
  • Gameplay
  • Balance
  • Fixes
addedHi everyone, based on your super valuable feedback, in this new update we have tweaked several things related to the game design. The most common report was that the game could be a little too hard or frustrating (especially when fighting bosses) so we tweaked it to make the fights more fair. For those of you who enjoyed the original challenge, we kept it on Hard Mode. Now you can play on that difficulty from the beginning without the need to unlock it, so give it a try if you’re feeling brave! Here’s the complete change log: ## [1.0.2] - 2016-04-15 ### Improved
changedImproved scenery for some worlds.
addedFlat can now damage enemies and collect stuff during his invincibility frames.
added### Added
added11 new checkpoints scattered all over the game.
changed### Changed

Flat Kingdom Paper's Cut Edition changes

addedHi everyone, based on your super valuable feedback, in this new update we have tweaked several things related to the game design. The most common report was that the game could be a little too hard or frustrating (especially when fighting bosses) so we tweaked it to make the fights more fair. For those of you who enjoyed the original challenge, we kept it on Hard Mode. Now you can play on that difficulty from the beginning without the need to unlock it, so give it a try if you’re feeling brave! Here’s the complete change log: ## [1.0.2] - 2016-04-15 ### Improved
changedImproved scenery for some worlds.
addedFlat can now damage enemies and collect stuff during his invincibility frames.
added### Added
added11 new checkpoints scattered all over the game.

Hi everyone, based on your super valuable feedback, in this new update we have tweaked several things related to the game design. The most common report was that the game could be a little too hard or frustrating (especially when fighting bosses) so we tweaked it to make the fights more fair. For those of you who enjoyed the original challenge, we kept it on Hard Mode. Now you can play on that difficulty from the beginning without the need to unlock it, so give it a try if you’re feeling brave! Here’s the complete change log: ## [1.0.2] - 2016-04-15 ### Improved

  • The first boss weakness is now more evident.

  • Improved scenery for some worlds.

  • Flat is now much faster when underwater.

  • Flat can now damage enemies and collect stuff during his invincibility frames.

### Added

  • Life meters for bosses.

  • 11 new checkpoints scattered all over the game.

### Changed

  • Boss fights are now more fair. They expose their weakness more often, so should not be so hard anymore.

  • The objective in the norns boss fight now is clearer on Easy and Normal modes.

  • Pushable objects now all have the same texture (to make clearer what you can push and what you can’t)

  • Hard mode is now unlocked from the beginning (for those who enjoy the challenge)

  • Beating the game on Normal or Hard also unlocks the achievements for lower difficulties.

### Fixed

  • Shapeshifter achievement fixed (This time is for real).

  • Enemy collisions are improved, they’re more fair now.

  • Hank boss fight have improved projectile detection.

  • Hank boss fight has now a better death cinematic.

  • Enemies can’t push Flat around that easily anymore.

  • Some enemy attacks now are shorter.

  • Most blind jumps and leaps of faith are fixed.

If you want to meet us, learn more about the inspirations and and win some copies of Flat Kingdom, join our livestream tomorrow at 17:00h at Games Starter's Youtube channel If you are interested in following the news about Flat Kingdom, check out the following links:

Let us know if you have more issues! Best Regards, Games Starter & Fat Panda Games.

Source

Steam News / 15 April 2016

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