Full notes
Full Flashpoint Campaigns: Red Storm Player's Edition update
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Repeated intro
Hello All, v2.0.11.2 Open Beta is now live, choose to join the Beta on the Properties window beta tab. Change History: v2.0.11.2 Beta – 17 March 2016
What changed
- Compatibility
- Maps
- Gameplay
- Fixes
- Balance
Flashpoint Campaigns: Red Storm Player's Edition changes
- Stormhero
As an added bonus for Beta 11.2, we are including a revised set of Red Storm maps hot of the press from William that move the Red Storm maps up to a Southern Storm standard seen on the maps used in Germany Reforged. These maps are now JPG instead of PNG and have a smaller memory footprint, but still look awesome. The JPG version of a map will load in place of the PNG in the maps folder. If you want the older maps, just move all of the JPGs to a new subfolder and the PNG version will load in game. Enjoy!
We also made some adjustments and improvements to the AI pathing for ground assault and helo movements. In both cases, the AI will look to use better approaches and avoid diving over exposed hills. Helicopters in deliberate movement (attack profile) will seek out low terrain to mask their approach to targets. Hasty moving helos (Returning to base or looking to cover ground) with look to stay low, but will crest hills if it is faster to the objective.
We were able to make a few tweaks to the AI to improve its ability to send better-formed combine arms groups to objectives. This should make things a bit more entertaining as the Red Storm rolls in.
We added a standoff range to helo deliberate movement. Three hexes for Soviets and four hexes for NATO Attack helicopter units. This should help them from sitting on top of enemies. Scouts have a much larger standoff and will tend to back off if they fly into the standoff range.
Fixed a Beta 11.1 bug that broke AI helo aggressive movement (helos were defending or not plotting forward movement at all). AI Attack and Recon helicopters will now move forward after objectives again.
We fixed bugs that broke the AI stacking limits for ground and Helo units. The AI will now try to limit two ground units and one helo unit in a hex at a time. This should fix the “skyscraper” builds seen in Beta 11.1. Recon units will be limited to one per hex. AI units will plot paths around congested hexes to reach objectives.
Added a color overlay to “Show Elevations” function if the Advanced Colors option is on. The colors are shades of yellow to orange to brown as the elevations get higher. This color scheme does work (mostly) with LOS and other tools.
Scenario Editor will now load JPG maps just like PNG. JPG maps have a much smaller memory footprint. You can have one or the other in the maps folder. File name must be the same to load properly in a scenario.
We fixed the artillery reporting times in the diary that were reversed.
We fixed the Force Roster hyperlinks that we broke in Beta 11.1. Doh!
We corrected a rare bug that would offset the last counter moving onto a stack in the wrong direction.
We shut off AI “Move Delayed” hints seen in Beta 11.1.
We fixed the calendar control to show properly in the Scenario Editor. A recent tool update changed some settings on us.
Fixed a bug that was preventing units “unknown” units (shown with a “?” on the counter) from showing in player versus AI games.
Source
Changelog.gg summarizes and formats this update. How we read updates.
