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Steam News11 December 20256mo ago

Update 1 v.3.0.1.10236 Release: Bug Fixes

We are pleased to announce Flashpoint Campaigns: Cold War has received its first update, v. 3.0.1.10236 focusing on bug fixes.

Full notes

Full Flashpoint Campaigns: Cold War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions5 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Compatibility
  • UI and audio
addedStandalone " Lesson of War " edited by Andrew to remove self-propelled artillery (“SPA”) movement orders, so they enter the scenario and remain On Call; added smoke ammunition to the SPA units.
changedStandalone "Alamo at Soest " updated by Andrew to adjust the standard operating procedure (“SOP”) presets for both sides.
fixedFixed a situation where a unit movement path did not always recalculate when a waypoint was moved by the player.
fixedFix crash for rare case where an off-map hostile group was observed when the computer player was generating enemy-oriented mission candidates
fixedUnit Dashboard: fix incorrect indication of helicopter/drone elevation in Staff tab (it is not 1 elevation step above the hex). Fixed by providing correct and detailed altitude above ground level in main display, and removing the information from the Staff tab.
fixedFix detection of 'RADAR only' spotted AD systems during suppression of enemy air defenses (“SEAD”) missions.

Flashpoint Campaigns: Cold War changes

addedStandalone " Lesson of War " edited by Andrew to remove self-propelled artillery (“SPA”) movement orders, so they enter the scenario and remain On Call; added smoke ammunition to the SPA units.
changedStandalone "Alamo at Soest " updated by Andrew to adjust the standard operating procedure (“SOP”) presets for both sides.
fixedFixed a situation where a unit movement path did not always recalculate when a waypoint was moved by the player.
fixedFix crash for rare case where an off-map hostile group was observed when the computer player was generating enemy-oriented mission candidates
fixedUnit Dashboard: fix incorrect indication of helicopter/drone elevation in Staff tab (it is not 1 elevation step above the hex). Fixed by providing correct and detailed altitude above ground level in main display, and removing the information from the Staff tab.

We are pleased to announce Flashpoint Campaigns: Cold War has received its first update, v. 3.0.1.10236 focusing on bug fixes.

It addresses several scenario issues, improves unit pathfinding, SOP propagation to unit orders, fixes artillery counter-battery behavior, along with a number of other miscellaneous fixes and updates. Full change long below:

2.1 Data

  • No changes.

2.2 Content

  • Standalone "Lesson of War" edited by Andrew to remove self-propelled artillery (“SPA”) movement orders, so they enter the scenario and remain On Call; added smoke ammunition to the SPA units.

  • Standalone"Alamo at Soest" updated by Andrew to adjust the standard operating procedure (“SOP”) presets for both sides.

  • Missing artwork “USAFE.png” now included so that it will be used in the Air Support Tutorial.

2.3 Code

  • Fixed a situation where a unit movement path did not always recalculate when a waypoint was moved by the player.

  • Fix crash for rare case where an off-map hostile group was observed when the computer player was generating enemy-oriented mission candidates

  • Unit Dashboardfix incorrect indication of helicopter/drone elevation in Staff tab (it is not 1 elevation step above the hex). Fixed by providing correct and detailed altitude above ground level in main display, and removing the information from the Staff tab.
  • Fix detection of 'RADAR only' spotted AD systems during suppression of enemy air defenses (“SEAD”) missions.

  • Prevent emergency resupply for units in hexes shared with hostile units.

  • Fix invalid orders for helicopter mission ‘Move to FARP’ (“forward arming and refueling point”) when already at a FARP.

  • Propagate battleplan SOP to unit orders when performing Movement battleplan mission.

  • Correctly render the ampersand “&” character in unit names such as the Argyll and Sutherland Highlanders (A&SH).

  • Fix excessive ammo consumption for direct fire engagements for units with multiple instances/pods of the same weapon system (most attack helicopters, some AD systems).

  • Fix counter-battery artillery not firing at the detected shooter location. It was incorrectly following the shooter's movements.

  • The Subunit Inspector now shows very long subunit names and descriptions across the top two lines of text so that they are no longer truncated trying to fit into one line.

2.4 Documents

  • The FAQ has been updated with some new information on running on Linux, Discord overlay UI interference, working with monitors with different windows font scaling, and the printed game manual(s).

  • FM01 Game Operations.pdf has been updated with minor typo and grammar fixes.

  • FM03B Tutorial Operations Intermediate.pdf fixes a typo in the artillery tutorial.

  • FM08 Game Engine Modifications.pdf fixes an incorrect subunit image type for the Subunit Inspector images.

  • Added "Richard "The Plodder" Lloyd back into the in-game Contributor Credits .

Source

Steam News / 11 December 2025

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