Update log
Full Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello all,
Extracted changes
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
- Performance
We've just launched a bug fix update for Flashing Lights.
You can read the full patch notes below, but first, let's take a look at the new update roadmap!
March 2026
Bug fix update: This update will further polish and improve the game experience.
Spring 2026
AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support.
Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.
New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail to the world.
Summer 2026
Vehicle customisation: We know how important vehicle customisation is to the community, so we're excited to add options such as wheel types, antennas, pushbars and more!
Light stages: This is one that we've seen a lot of you asking for! Light stages will add further nuance to the emergency light customisation options.
Full Patch Notes
New
- Texture mod support for bomb squad vehicles
- Player vehicle horn now makes pedestrians run out the way
- Using free fly camera in multiplayer, the orb has now changed to a simple drone model
- Reintroduced northern lights in 'cloudy2' and 'snow' weather types
Fixes
- AI dog now searches for and finds explosives
- When performing a traffic stop on foot, you couldn't switch weapons
- Real owner name for stolen cars didn't show up in MDT database searches
- With suspects that had a gun drawn after a car chase, said gun didn't show up when frisking
- Spotlight rotation multiplayer sync
- Other player's K9 appearing above the ground in multiplayer
- Suspects continued shooting after multiplayer client player's K9 caused them to surrender
- K9 suspect chasing improved
- Missing health packs added at gas stations
- ID card and drivers license design updated
- Upon joining a game, weather and background sound effects now start playing after selecting a character
- Player respawn fixed after contact with water
- Hospital interior lights brightness adjusted
- Traffic cars eventually would spawn motionless (needs more testing, this would happen in longer game sessions)
- Armed robbery and shoplifting missions could spawn at incorrect locations
- Mission editor mission's custom name didn't save
- Graphics settings had 2x 'High' option for clouds
- Blurry mod textures when viewed at certain angles
- Terrain fix at Beach Town (64-5)
- Upon despawn player vehicle data (model, materials, textures) didn't unload from memory
- Using Settings > Controls more than once caused issues loading the menu again
- Vegetation fixes in interior at Port (17-56) and highway between Beach Town and Cod Town
- Some parked cars spawned duplicates in Suburbs
- BUCK Rescue DLC vehicle scenelights control panel fixed
- Player vehicle lights flickered when at City PD or Bank
- FD portable scenelight brightness adjusted
- Added missing highway lights at City Route 600 North and South
- All car license plates have been updated to support night time
- Adjusted streetlights at night time
- Grass render distance is now farther when set on high
- Gas stations lights adjusted
- Removed dust effect when driving on dirt roads
- When getting in a car while the engine was turned on, the driver-side door sound effect didn't play
Source
