Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
Steam News 29 January 20263mo ago

Bug Fix Update Now Live + Update Roadmap Revealed!

Hello all, We've just launched a bug fix update for Flashing Lights. You can read the full patch notes below, but first, let's take a look at the new update roadmap! March 2026 Bug fix update: This update will further p…

Update log

Full Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hello all,

Extracted changes

2 fixes7 additions14 changes1 removal
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
  • Performance
addedYou can read the full patch notes below, but first, let's take a look at the new update roadmap!
changedSpring 2026Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.
addedSpring 2026New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail to the world.
addedSummer 2026Vehicle customisation: We know how important vehicle customisation is to the community, so we're excited to add options such as wheel types, antennas, pushbars and more!
addedSummer 2026Light stages: This is one that we've seen a lot of you asking for! Light stages will add further nuance to the emergency light customisation options.
addedFull Patch NotesNew

We've just launched a bug fix update for Flashing Lights.

You can read the full patch notes below, but first, let's take a look at the new update roadmap!

March 2026

Bug fix update: This update will further polish and improve the game experience.

Spring 2026

AI fixes and improvements: We'll be focusing on fixing issues with AI backup, making for more reliable support.

Idle NPCs: Making the world feel that bit more alive and realistic, we'll be adding idle NPCs such as store clerks and drunk pedestrians.

New world props: We'll be adding new props and models to the open world, such as signs outside bars, adding an additional layer of detail to the world.

Summer 2026

Vehicle customisation: We know how important vehicle customisation is to the community, so we're excited to add options such as wheel types, antennas, pushbars and more!

Light stages: This is one that we've seen a lot of you asking for! Light stages will add further nuance to the emergency light customisation options.

Full Patch Notes

New

- Texture mod support for bomb squad vehicles

- Player vehicle horn now makes pedestrians run out the way

- Using free fly camera in multiplayer, the orb has now changed to a simple drone model

- Reintroduced northern lights in 'cloudy2' and 'snow' weather types

Fixes

- AI dog now searches for and finds explosives

- When performing a traffic stop on foot, you couldn't switch weapons

- Real owner name for stolen cars didn't show up in MDT database searches

- With suspects that had a gun drawn after a car chase, said gun didn't show up when frisking

- Spotlight rotation multiplayer sync

- Other player's K9 appearing above the ground in multiplayer

- Suspects continued shooting after multiplayer client player's K9 caused them to surrender

- K9 suspect chasing improved

- Missing health packs added at gas stations

- ID card and drivers license design updated

- Upon joining a game, weather and background sound effects now start playing after selecting a character

- Player respawn fixed after contact with water

- Hospital interior lights brightness adjusted

- Traffic cars eventually would spawn motionless (needs more testing, this would happen in longer game sessions)

- Armed robbery and shoplifting missions could spawn at incorrect locations

- Mission editor mission's custom name didn't save

- Graphics settings had 2x 'High' option for clouds

- Blurry mod textures when viewed at certain angles

- Terrain fix at Beach Town (64-5)

- Upon despawn player vehicle data (model, materials, textures) didn't unload from memory

- Using Settings > Controls more than once caused issues loading the menu again

- Vegetation fixes in interior at Port (17-56) and highway between Beach Town and Cod Town

- Some parked cars spawned duplicates in Suburbs

- BUCK Rescue DLC vehicle scenelights control panel fixed

- Player vehicle lights flickered when at City PD or Bank

- FD portable scenelight brightness adjusted

- Added missing highway lights at City Route 600 North and South

- All car license plates have been updated to support night time

- Adjusted streetlights at night time

- Grass render distance is now farther when set on high

- Gas stations lights adjusted

- Removed dust effect when driving on dirt roads

- When getting in a car while the engine was turned on, the driver-side door sound effect didn't play

Source

Steam News / 29 January 2026

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