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- Flaregate Network
August 7, 2026: High Rank Patch
The main focus of this patch was higher Rank balance, but there are two new Tech options and some new quality of life features for everyone! See https://www.flaregatenetwork.com/patch-notes/august-7-2026 for the full pa…
Patch notes1 changeBalance - Flaregate Network
July 31, 2026: Player Control Patch
The primary focus of this patch is player control in the roguelike. In particular, the subjective feeling that you have enough control to steer your build into something fun and powerful from run to run. The main update…
Announcement1 changeGameplay - Flaregate Network
July 24, 2026: Big Balance Patch!
I am moving towards patching every Friday for a while. Highlights for this patch: 2 new Tech options: Lightweight Materials and Rapid Turret Deployment An extensive balance pass, focused on missions, Tech, and Traits. I…
Announcement2 changesGameplayBalance - Flaregate Network
Taxes OP
Is Tax the Colonies indeed OP? Read on: https://www.flaregatenetwork.com/blog/taxes-op
Announcement - Flaregate Network
July 14, 2026
New Traits! Balance tweaks! Full notes here: https://www.flaregatenetwork.com/patch-notes/july-14-2026
Announcement1 changeBalance - Flaregate Network
Processing Early Feedback
I’ve been reading all of the reviews, discussion threads, and Discord chatter, and I’ve been grateful for all of the kind words and excitement. There has been a fair share of criticism too, majority of which has been we…
Announcement - Flaregate Network
July 10, 2026
The mission nerfs will continue until win rates improve. Full patch notes: https://www.flaregatenetwork.com/patch-notes/july-10-2026
Patch notes1 changeGameplay - Flaregate Network
July 8, 2026
Full patch notes: https://www.flaregatenetwork.com/patch-notes/july-8-2026
Patch notes - Flaregate Network
July 6, 2026
Full patch notes here: https://www.flaregatenetwork.com/patch-notes/july-6-2026
Patch notes - Flaregate Network
July 4, 2026
Traits are now offered at the start of ALL roguelike runs, not just when you beat the first mini-boss in the previous run. Full patch notes here: https://www.flaregatenetwork.com/patch-notes/july-4-2026
Patch notes - Flaregate Network
June 25, 2026
The roguelike has a new Trait system, granting you a choice between various boosts (economic or military) to your starting setup. Check the patch notes for full details: https://www.flaregatenetwork.com/patch-notes/june…
Patch notes1 changeGameplay - Flaregate Network
June 21, 2026
This patch introduces some settings so players who want more of a "slinging a bunch of cards" experience can get it one. Limited to story mode only. Different changes are still in progress for making the roguelike a bit…
Announcement - Flaregate Network
June 20, 2026
Some balance and QoL improvements: https://www.flaregatenetwork.com/patch-notes/june-20-2026
Announcement1 changeBalance - Flaregate Network
June 19, 2026
Tiny patch, mostly to fix a bug preventing folks with very old save files from abandoning them in favor of starting a new run: www.flaregatenetwork.com/patch-notes/june-19-2026-patch
Announcement1 changeGameplay - Flaregate Network
Spoiler Stream: Friday, June 19
I'll be livestreaming a build of the full game's roguelike mode, Friday, June 19th. The rough plan is: 1-2 runs in the morning, starting around 9 AM EST 1-2 more runs in the evening, starting around 8 PM EST This means…
Announcement - Flaregate Network
June 16, 2026
Added 4 new options to the demo tech pool, and reworked the rewards so you can afford to research way more tech options per run. See www.flaregatenetwork.com/patch-notes/june-16-2026 for full details.
Event1 change

