Full notes
Full Flamebreak update
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What changed
- Compatibility
- Balance
- Gameplay
- Store
- Events
- UI and audio
Flamebreak changes
- Captain Americahero
- Fire a bundle of silk that roots enemies in place.store-item
Full Controller Support
Full support for XBox, Playstation, Steam, and most other controllers
Fully configurable and rebindable under Menu -> Controls
New Weapons
Spear - Medium range melee weapon. When not in use, charges for a thrown attack. Thrown spears root and amplify damage.
Shield - Captain America style thrown ranged/defensive weapon. When held, blocks attacks to build lightning charges.
Cluster Grenades - Long range area of effect weapon.
New Race
Zombie - Convert enemies to allies and chew your way through even the most powerful foes. The bite is mightier than the sword.
New Item Type - Activated
Apparition Stone - Instantly teleport to a target location.
Arrowfell Shield - A wave of energy pulses outward destroying nearby projectiles.
Feather of Sepicles - Winds sweep every creature, including you, in a target direction.
Severed Hand of the Lich - Resets the cooldown of your last activated skill.
- BundleSilkfang SpinneretFire a bundle of silk that roots enemies in place.
Daily Challenge Improvements
You can now view results from past dailies alongside current leaderboards
Added a hard mode daily
Keyboard Only Control Mode
Press J to activate keyboard-only mode, perfect for laptops, traveling, etc
Skill Changes
Follower health is now based on hits and no longer scales with skill mastery.
Physical skills now scale half as effectively with skill mastery (still scale fully with attack damage), ex: as your skill mastery increases from 100% to 200%, Whirlwind previously dealt 2.0x damage, now deals 1.5x damage.
Damage Amplification no longer scales with skill mastery (previously scaled very slowly).
Stun Durations no longer scale with skill mastery (previously scaled very slowly).
Cyclone - damage -10%
Displacement Bolt - added extremely brief invulnerability after activation
Ethereal Projection - ~10% less initial damage; max upgrade damage unchanged; 10% faster projectile speed
Flame Wave - damage +5%
Hook - initial damage reduced by 50%; damage amp from 20/40/60 to 25/50/75; damage amp duration after hook ends from 2 to 1.5
Rocket - damage +5%
Shadow Strike - damage from 120/210/300% to 140/245/350%
Shockwave - damage amp from 20/40/60 to 25/50/75
Skeleton Mines - tooltip now shows "total damage" instead of forcing you to calculate
Spirit Walk - max upgrade damage increased by 20% (initial damage unchanged)
Telekinesis - now deals damage upon initial grip in addition to collisions
Turret - damage increased by 33%; no longer pierces; health no longer scales with skill mastery
Unyielding Charge - cooldown no longer changes with skill level
Vacuum Grenade - increased throw speed, area of effect, and damage
Whirlwind - damage from 70/123/175% to 80/140/200%
Elf Strangling Vines - area of effect now increases with skill level; damage amp from 20/40/60 to 25/50/75
Halfling Sneak Attack - bonus damage from 70/123/175% to 80/140/200%
Human Squire - corpses can no longer be consumed by flesheaters or raised by necromancers; health no longer scales with skill mastery
Orc Blood Ritual - health cost reduced from 30/20/10 to 15/15/15
Item Changes
Sales - items now have a 1/6 chance to spawn "on sale" at ~35% reduced price
Town stat item gold cost increased from 75 to 90
Town overworld item
Source
Changelog.gg summarizes and formats this update. How we read updates.
