Update log
Full FixForce update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Maps
- Balance
- Store
- Fixes
- UI and audio
Heyyy FixForce crew,
We've got a few more improvements and fixes out for you today!
Not only that, but we’re also Steam Deck Verified!
We’ve been working hard to make sure FixForce plays great on Deck, and we’ll keep fine-tuning it throughout Early Access as well.
When playing in a mixed group of Steam Deck and PC users, we recommend that the host plays on PC to ensure the best possible performance.
GENERAL IMPROVEMENTS
Towers Map: more art, level design improvements
Shop Price Balancing: reducing some shop prices
- Heart emotenow with improved VFX
Oil Can: now restores you to full health
Emote Wheel: improvements to make it easier to use with gamepad
General performance optimization
BUG FIXES
Fixed the pulsing of the Drill-Wrench to have nice flashy VFX again
Fixed a tree. A lonely little tree.
Improved building stability and predictability so that removing a non-essential piece won’t bring the whole structure down
Adjusted all maps to address invisible blockout, preventing players from getting stuck or out of bounds
Fixed issues in which players in the same group were seeing different amounts of remaining lives
Fixed issues with Challenges in which they sometimes didn’t trigger for players when they should
Multiple audio fixes in which SFX weren’t playing
Fixed issue in which wrench VFX sometimes got stuck on-screen on low latency
Fixed issue in which ‘Days Since Last Incident’ sign didn’t show the correct number of days.
Fixed an issue in which the very big sign sparkles extravagantly when inserted into a beacon
Adjusted the Dance emoji so that 1st and 3rd person match a little better
Slight tweaks to player materials
Small fixes across Proximity Chat to make everyone sound even nicer
Various map adjustments
Got some very fun stuff coming down the pipeline, so keep fixin' and we'll see you very soon :)
-The Surgent Team
Source
