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Steam News2 March 20251y ago

Five Nights at Roner's 3 - Developer Update

Hello all diehard fnar fans 🙏🙏🙏 Let me just start off by easing any possible concerns. FNaR 3 is NOT cancelled. That's not what this post is for lmfao.

Full notes

Full Five Nights at Roner's: Remastered update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all diehard fnar fans 🙏🙏🙏

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedI am working on polishing out the main features of the night section of the game. (The traditional fnaf-style parts.) But the other half of gameplay will revolve around an RPG-like story game, with multiple endings, different characters to talk to, etc.
changedAnyways, I've now changed several things related to the story, and I think it'll flow much better now.
addedI'm getting to a point where I'm starting to consider playtesting. Since this game is going to be much larger than the previous two, (The second one was already riddled with bugs, which I can't fix since its source files are on that broken hard drive), I think it'd be wise to gather a couple playtesters to check for bugs, give feedback, and give me insight into how players will react to some of the new content.

Five Nights at Roner's: Remastered changes

changedI am working on polishing out the main features of the night section of the game. (The traditional fnaf-style parts.) But the other half of gameplay will revolve around an RPG-like story game, with multiple endings, different characters to talk to, etc.
changedAnyways, I've now changed several things related to the story, and I think it'll flow much better now.
addedI'm getting to a point where I'm starting to consider playtesting. Since this game is going to be much larger than the previous two, (The second one was already riddled with bugs, which I can't fix since its source files are on that broken hard drive), I think it'd be wise to gather a couple playtesters to check for bugs, give feedback, and give me insight into how players will react to some of the new content.

Let me just start off by easing any possible concerns. FNaR 3 is NOT cancelled. That's not what this post is for lmfao.

I'm here to give a little update on what's happening development-wise for FNaR 3. It's been a while without any updates that aren't just teaser trailers, and I figured I should be giving you guys a little more information on what I've been up to.

First of all, let me just say that FNaR 3 is going to be a LOT bigger in scope than 1 and 2. It's packed full of content, and the overall plans are looking good. That being said... the game is gonna take quite a while. I know this might be disappointing for some, but trust me when I say that I do personally think it's worth it. I'm a solo developer, and these things take time.

I am working on polishing out the main features of the night section of the game. (The traditional fnaf-style parts.) But the other half of gameplay will revolve around an RPG-like story game, with multiple endings, different characters to talk to, etc.

(Little teaser image :D)

This part will be especially time consuming. The original plan (Back in August 2024) was to make a full open-world RPG where you would take missions from certain characters, choose your alliances, etc. This ended up being WAY too big in scope and wouldn't have been feasible for a single developer. That combined with the fact that the hard drive FNaR 3's files were stored on ended up breaking, and I had to halt its development. That's why FNaR: Remastered came about--I wanted something to make quickly to satisfy anybody that wanted more content, and it was a way for me to use some of the assets/code I had recovered from the corrupted FNaR 3 files.

Anyways, I've now changed several things related to the story, and I think it'll flow much better now.

I'm getting to a point where I'm starting to consider playtesting. Since this game is going to be much larger than the previous two, (The second one was already riddled with bugs, which I can't fix since its source files are on that broken hard drive), I think it'd be wise to gather a couple playtesters to check for bugs, give feedback, and give me insight into how players will react to some of the new content.

If you're interested, let me know! I already know there are a few people interested in playtesting, but I'd love to have more people lined up for when I decide to begin. You can reach me at the following e-mail address: redshiftinteractive.business@gmail.com

I'd like to thank everybody that has, and continues to, support Five Nights at Roner's. This series, though just a shitpost, has built up my skills as a programmer, and I'm eternally grateful to everybody that shows me support.

I'll end this announcement with a couple development screenshots ;D

Source

Steam News / 2 March 2025

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