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Steam News25 October 20214y ago

Five Nations Patch v1.0.5

New features Caster units do not move closer to the enemies but they keep 360 range long distance - Federation St.

In this update5

Full notes

Full Five Nations update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition6 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Server
changedNew featuresCaster units do not move closer to the enemies but they keep 360 range long distance - Federation St. George can produce Hurricanes - Sylon Eclipse can produce Spears - Athrael Mothership can produce Intruders - AI builds defense buildings around mining stations - AI prioritize metal mining when possible
changedPerformanceAudio system overhauled so that the game requires significantly less memory and hopefully some of the CTD issues are solved
changedUI and contentSharper text and textures in various menus (main menu, ingame menu, map editor) - Extra hints on loading screens - Race specific game summary screens - Indication of Zhogarn withered buildings - Indication of fighters assigned to carriers
fixedBug fixescannot cast spell multiple times on the same entity (resulting more efficient auto-casting) - Sylon Assimilator does not try to assimilate an already assimilated unit - Zhogarn Gastric Evolution research fixed - First produced unit is displayed correctly in Game Summary when the game was loaded
changedFederationHailstorm costs -50 Metal, -5 sec production time - Hailstorm's ASR Missile deals -5 dmg to shield / missile - Dresda - cooldown -10 - Icarus armor decreased to 2, hull to 300 - Icarus costs -50 Metal
changedSylonSpear lose its ability to hit instantly the target (in unupgraded version) - Spear upgrade grants the Spear to it instantly the target but not grants ignore armor ability - Spear needs +10 energy and +3 building time for production - Caldron do not require Defensive Server to build - Hauler armor decreased to 2, hull to 250 - Hauler costs -50 Metal
Decay now has a weapon - Ventator armor52Decay now has a weapon - Ventator armor decreased, nerf

Five Nations changes

changedCaster units do not move closer to the enemies but they keep 360 range long distance - Federation St. George can produce Hurricanes - Sylon Eclipse can produce Spears - Athrael Mothership can produce Intruders - AI builds defense buildings around mining stations - AI prioritize metal mining when possible
changedAudio system overhauled so that the game requires significantly less memory and hopefully some of the CTD issues are solved
changedSharper text and textures in various menus (main menu, ingame menu, map editor) - Extra hints on loading screens - Race specific game summary screens - Indication of Zhogarn withered buildings - Indication of fighters assigned to carriers
fixedcannot cast spell multiple times on the same entity (resulting more efficient auto-casting) - Sylon Assimilator does not try to assimilate an already assimilated unit - Zhogarn Gastric Evolution research fixed - First produced unit is displayed correctly in Game Summary when the game was loaded
changedHailstorm costs -50 Metal, -5 sec production time - Hailstorm's ASR Missile deals -5 dmg to shield / missile - Dresda - cooldown -10 - Icarus armor decreased to 2, hull to 300 - Icarus costs -50 Metal

New features

  • Caster units do not move closer to the enemies but they keep 360 range long distance - Federation St. George can produce Hurricanes - Sylon Eclipse can produce Spears - Athrael Mothership can produce Intruders - AI builds defense buildings around mining stations - AI prioritize metal mining when possible

Performance

  • Audio system overhauled so that the game requires significantly less memory and hopefully some of the CTD issues are solved

UI and content

  • Sharper text and textures in various menus (main menu, ingame menu, map editor) - Extra hints on loading screens - Race specific game summary screens - Indication of Zhogarn withered buildings - Indication of fighters assigned to carriers

Bug fixes

  • cannot cast spell multiple times on the same entity (resulting more efficient auto-casting) - Sylon Assimilator does not try to assimilate an already assimilated unit - Zhogarn Gastric Evolution research fixed - First produced unit is displayed correctly in Game Summary when the game was loaded

Balancing

Federation

  • Hailstorm costs -50 Metal, -5 sec production time - Hailstorm's ASR Missile deals -5 dmg to shield / missile - Dresda - cooldown -10 - Icarus armor decreased to 2, hull to 300 - Icarus costs -50 Metal

Athrael

  • Flanker lose its ability to attack fighters - Lancet lose its shield but gained +20 hull - Warpglider's Warp bolt deals -5 dmg to shield

Sylon

  • Spear lose its ability to hit instantly the target (in unupgraded version) - Spear upgrade grants the Spear to it instantly the target but not grants ignore armor ability - Spear needs +10 energy and +3 building time for production - Caldron do not require Defensive Server to build - Hauler armor decreased to 2, hull to 250 - Hauler costs -50 Metal

Thorun

  • Extractor construction changes reverted - it can be built in the Capitol again - Extractor suffers only 25% speed reduction while carrying resources instead of 50% - Flagship gained 200 power capacity because it's Antimatter Beam needs 25 power / shot - Flagship speed increased to 50 from 40 - Flagship Metal costs -100, energy costs -100, construction time -10 sec, supply requirement -2 - Flagship hangar capacity decreased to 5 from 8 - Marauder costs +20 Metal - Predator have -5 Hull - Zoner armor decreased to 2, hull to 200 - Zoner costs -50 Metal

Zhogarn

  • Decay now has a weapon - Ventator armor reduced to 2 from 5 - Rictus damage reduced by 20% - it deals 16 damage against hull and 6 damage against shield - Mind damage to shield reduced from 15 to 10, range reduced by 20 - Mind costs +20 Metal and +20 Helium-3

Source

Steam News / 25 October 2021

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