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Steam News7 June 20242y ago

Updating to Version 2.10

Changes this week: Now shows name of player being waited on for all wait prompts (bid, kitty, player) New cardset added: Fantasy Heroes New cardback added: Sword Shield New tables added: Rainbow (Animated), Castle Wall

Full notes

Full Five Hundred update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions2 changes1 removal
  • Gameplay
  • Performance
  • Server
addedNew cardset added: Fantasy Heroes
addedNew cardback added: Sword Shield
addedNew tables added: Rainbow (Animated), Castle Wall
removedSolitaire mode is now disabled while participating in a multiplayer game!
fixedBugfix: Now hides animated tables on very old (< 2009) hardware without shader support
fixedBugfix: If all four players pass without bidding, the hand is now re-dealt

Five Hundred changes

  • Ancientmap
addedNew cardset added: Fantasy Heroes
addedNew cardback added: Sword Shield
addedNew tables added: Rainbow (Animated), Castle Wall
removedSolitaire mode is now disabled while participating in a multiplayer game!
fixedBugfix: Now hides animated tables on very old (< 2009) hardware without shader support

Changes this week:

  • Now shows name of player being waited on for all wait prompts (bid, kitty, player)

  • New cardset added: Fantasy Heroes

  • New cardback added: Sword Shield

  • New tables added: Rainbow (Animated), Castle Wall

  • Solitaire mode is now disabled while participating in a multiplayer game!

  • 'Continue' prompts (at end of hand, end of game) now automatically progress after 10 sec.

  • Bugfix: Now hides animated tables on very old (< 2009) hardware without shader support

  • Bugfix: If all four players pass without bidding, the hand is now re-dealt

  • Bugfix: More optimized display code, especially on slower or very old configurations

Narrative:

The theme for this week was "I found an old 2009 netbook with just 1GB Ram and an Intel Atom - let's test and get everything working at 100fps+", which led to a couple of additional Direct3D optimisations. This was the first device I've found that still works that doesn't support Direct3D9 in full, so now the game tests for pixel shader support and disables animated tables if it's running on such ancient hardware.

I also created a new 'Fantasy' themed set of preferences: Castle Wall table, Sword and Shield cardback, and Fantasy cardset.

Plus a couple of other small fixes identified by my awesome players: if all four players now pass during a bid, previously the hand would proceed with no contract, but now it re-deals the hand automatically. Finally - to prevent getting stuck at a continue screen after the end of a hand or game in multiplayer, the screen will automatically continue all players after 10 seconds.

Source

Steam News / 7 June 2024

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