Full notes
Full Five Hundred update
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What changed
- Gameplay
- Performance
- Server
Five Hundred changes
- Ancientmap
Changes this week:
Now shows name of player being waited on for all wait prompts (bid, kitty, player)
New cardset added: Fantasy Heroes
New cardback added: Sword Shield
New tables added: Rainbow (Animated), Castle Wall
Solitaire mode is now disabled while participating in a multiplayer game!
'Continue' prompts (at end of hand, end of game) now automatically progress after 10 sec.
Bugfix: Now hides animated tables on very old (< 2009) hardware without shader support
Bugfix: If all four players pass without bidding, the hand is now re-dealt
Bugfix: More optimized display code, especially on slower or very old configurations
Narrative:
The theme for this week was "I found an old 2009 netbook with just 1GB Ram and an Intel Atom - let's test and get everything working at 100fps+", which led to a couple of additional Direct3D optimisations. This was the first device I've found that still works that doesn't support Direct3D9 in full, so now the game tests for pixel shader support and disables animated tables if it's running on such ancient hardware.
I also created a new 'Fantasy' themed set of preferences: Castle Wall table, Sword and Shield cardback, and Fantasy cardset.
Plus a couple of other small fixes identified by my awesome players: if all four players now pass during a bid, previously the hand would proceed with no contract, but now it re-deals the hand automatically. Finally - to prevent getting stuck at a continue screen after the end of a hand or game in multiplayer, the screen will automatically continue all players after 10 seconds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
