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Steam News29 December 20169y ago

Patch 1.0.1 : Anti-flail Improvement and UI Touch-ups

In today's patch we fixed some critical bugs and made some UI and sound touch-ups to improve the gameplay. As always please share with us your most candid feedback and we will continuously improve FOP !

Full notes

Full Fist of Physics update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedIn today's patch we fixed some critical bugs and made some UI and sound touch-ups to improve the gameplay. As always please share with us your most candid feedback and we will continuously improve FOP ! - fixed a startup UI bug that prevents players from entering the game in some rare cases - improved flail prevention logic to allow fast punch - added more sound effects - improved power mode UI - improved damage calculation during grab and throw - optimized performance for building demolishing

Fist of Physics changes

fixedIn today's patch we fixed some critical bugs and made some UI and sound touch-ups to improve the gameplay. As always please share with us your most candid feedback and we will continuously improve FOP ! - fixed a startup UI bug that prevents players from entering the game in some rare cases - improved flail prevention logic to allow fast punch - added more sound effects - improved power mode UI - improved damage calculation during grab and throw - optimized performance for building demolishing

In today's patch we fixed some critical bugs and made some UI and sound touch-ups to improve the gameplay. As always please share with us your most candid feedback and we will continuously improve FOP ! - fixed a startup UI bug that prevents players from entering the game in some rare cases - improved flail prevention logic to allow fast punch - added more sound effects - improved power mode UI - improved damage calculation during grab and throw - optimized performance for building demolishing

Source

Steam News / 29 December 2016

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