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Fishery Build 89 is live!
Hello everyone, Another new build of the game has been uploaded to steam. Actually quite a few builds have been uploaded in the past few weeks. A lot of them fixed some very tricky and rare bugs that were causing issues…
Fishery Build 88 is live!
Hello everyone! Sorry for the delay for this update. I had a kitchen accident and I had to get some stitches. I have only been able to use one hand so I have focused on fixing code bugs instead of doing art content (I n…
Fishery Build 87 is live!
Hello everyone! Our latest build is on steam and available for all of you play. It consists entirely of new guppies. Upper Sword Tail: Spear Tail: Spade Tail: Fan Tail: Double Sword Tail: Delta Tail: Lower Sword Tail: W…
PatchFixes 20260209
Daphnia now breed properly.
Fishery Build 86 is live!
Hello Everyone! Build 86 is live and it fixes some major issues with the water chemistry system. The biggest issue that has been fixed is the chaotic nature of the water chemistry. It was too reactive and most aquariums…
Fishery Build 85 is live!
Hello everyone! Build 85 is uploaded. It is another small update. It fixes a bug where some male tetras and male guppies never get become fertile enough to breed. This update also enables specific species of fish to giv…
Fishery Build 84 is live!
Hello everyone! This week's update includes build 84. It is smaller than the previous update but stress responses are now back in the game. The puffer fish now inflate as they become more stressed. In future updates str…
Fishery Build 83 is live!
Hello everyone Build 83 is finally on steam! I won't go into too much detail and list all of the changes again here because they have been talked about in all previous news posts for the last couple of years, and those…
development update #132
Hello everyone, It has been a little while since the last post. I had to take a break to recharge and focus on some other things, and it did me some good because I have been getting lots of things off of the to-do list…
development update #131
Hello everyone, Here is some more progress for you all to see. Maintenance visualized: I spoke about the maintenance feature for utility devices a few updates ago. The shaders have been tweaked to visualize this feature…
development update #130
Hello Everyone, This week a lot of work has been done on finalizing all of the aquariums that will be in the game for the rest of the early access period. There are now 30 aquariums of various shapes and sizes that will…
development update #129
Hello everyone, This is just a quick news update showing off some of the newer art content that is being made as we move towards the new build update. Sailfin Mollies Painted (they are not proportionally scaled in this…
development update #128
Hello everyone Once again this a news only update because I was unable to get the new build of the game ready to play in time for the end of March. This has happened again for all of the usual reasons. Adding, modifying…
development update #127
Hello everyone, My goodness it has been a busy year, and I think a bit of a disappointing one in terms of progress with Fishery. I was really hoping to be able to get the next big update out before this year's end but a…
development update #126
Hello everyone, As mentioned at the end of the previous post we have been remaking the game's user interface. Here is a look at what we have so far. We are moving away from the neutral mono-coloured UI design in favour…
development update #125
Hello everyone, I thought I would give all of you an update on the game's progress since the last progress update. Substrate painting: The way that players apply different materials to their substrates has changed. The…
development update #124
Hello everyone, Here is some more progress. Spherical aquariums will be in the next update. There are a few small things still left to iron out (like the floaty water particles staying inside the glass) but most of thes…
development update #123
Hello everyone, We are still working hard on the next update. A lot of good progress has been made but things still feel a little too incomplete and lacking in a lot of areas. Some of which I have talked about in recent…
development update #122
Hello everyone, It has been a quite a while since our last post and we have been busier than ever in that time. The majority of freelance work and other projects are out of the way and as a result we are able to work mo…
development update #121
Hello everyone It has been quite a few months since the last news/update post and I would like to quickly allay any worries you might have. We are alive and well and we have not stopped working on fishery. We have been…
