In this update1
Full notes
Full Fisherman's Island Alpha Test update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- UI and audio
- Performance
Fisherman's Island Alpha Test changes
Development Update – Fisherman's Island Is Still in Development!
Hello everyone,
It's been quite some time since we released a major update for Fisherman's Island. The last one was released in late 2024, and we understand that this long period of silence may have led some of you to believe that the project had been abandoned.
We want to reassure you: Fisherman's Island is still actively in development.
Over the past months, a large part of our work has been dedicated to rebuilding core systems, optimizing the project, and preparing future content updates. This type of work is often less visible than a new biome or a new quest, but it is essential to build a stronger game foundation for the long term.
New quest system.
New news system accessible from the main menu and the pause menu.
Complete overhaul of the dialogue system.
Added Océane's Camp in Sombrebois Forest to prepare upcoming gameplay features.
Ability to skip the introduction and jump directly into the game.
New outfit selection interface inside the player's house.
Added a gardening system.
Implementation of Sophie and Aurélie in Luga Village.
The inventory is now an item that must be collected in the world (feature not yet available).
Reworked the Sombrebois Valley.
Reworked Luga Village.
Numerous visual and quality-of-life improvements throughout the village.
Added a marketplace to Luga.
New shadow technology providing more detailed and realistic shadows.
Reworked and optimized world collisions.
Refactored and optimized numerous scripts and systems in preparation for future updates.
Use of Sub-Levels to improve performance and resource management.
Improved the interaction system.
Adjustments and improvements to character movement.
Updated the base character model.
Fixed several crashes and minor bugs.
(In Development)
The island's residents are gradually beginning to follow their own daily routines based on the time of day. (Alpha feature – not yet stable)
The following characters now have dynamic schedules:
Océane
Eric
Denise
Sophie
This system will continue to evolve to make the world feel more alive and immersive.
This development period has mainly focused on strengthening the foundations of the game to allow the arrival of more ambitious features in the coming months.
We understand that the lack of communication may have been frustrating, and we sincerely thank you for your patience and continued support. Your interest in the project motivates us to continue the development of Fisherman's Island, and we can't wait to show you what's coming next.
Thank you all, and see you soon on the island!
Source
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