Full notes
Full Fisherman's House update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
Fisherman's House changes
When I first released Fisherman’s House, it was my very first game, and to be honest, a lot of it was experimental. Especially the VR side. Looking back, there is a lot I would do different now.
I’ve read your feedback, and I really appreciate everyone who took the time to play it and say what they thought.
So... I’m working on a complete overhaul.
The plan is to release a major update in Q4 2025 that improves almost every part of the game. It’s not just bugfixes – it’s a full rework, built on everything I’ve learned since launch and the time in my study.
Here’s what’s coming:
Much better VR controls and comfort options
Smoother movement and interactions
Improved lighting, audio, and atmosphere
Tweaked puzzles and escape logic
A smarter, dynamic and more fair Fisherman AI
If you’ve played it already – thank you. If you refunded it – fair enough, but maybe give it another look later this year. I’m doing my best to turn this into the game it should’ve been.
If you’ve got suggestions or ideas – drop a comment below. I read all of them.
Stay safe.
And don’t make too much noise.
Source
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