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Steam News11 April 20215y ago

Devlog 3: Quality of Life

Good morning everyone! ☕ Another two weeks have passed and here's another update for First Days of Atlantis.

Full notes

Full First Days of Atlantis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions2 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Performance
  • Fixes
addedGood morning everyone! ☕ Another two weeks have passed and here's another update for First Days of Atlantis. Unfortunately I was sick the past weekend, so I couldn't finish an exciting new feature, which is a bit of a shame. But you can look forward to it in the next update! If you're curious you can check out my Twitter for a sneak preview! But let's not focus on what's not included in this update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the actual changes.
changedGain a Quick OverviewThe bigger your city grows the harder it gets to keep track where your most profitable buildings are and where you built most of your houses so that you can build your tavern right next to them. So now when you have selected a building and look for a location to build it, the other buildings will display their potential increase in production in green, their current production in gold and an icon showing their building type. That's a lot more information to help you make the right decision compared to just showing the potential increase in production as it was in the previous version.
addedGain a Quick OverviewI also added an info overlay for when you want to access that same information without having a building selected (and risking to build it accidentally). To show/hide the info overlay you can use the new "i"-button on the right side of the screen.
addedLoading ScreenThis isn't really exciting, but I wanted to mention it, since the löast update had one major problem. The addition of people walking around the islands added a heavy load when starting the game. This could lead to the game not responding and windows falsely assuming that it has crashed. So I did some behind scenes work to address that issue and added a loading screen while I was at it.
changedSmall Changes & Quality of Life ImprovementsReduced the wait time by allowing you to build during money collection.
fixedSmall Changes & Quality of Life ImprovementsFixed flickering cards when you only have two in your hand.

First Days of Atlantis changes

addedGood morning everyone! ☕ Another two weeks have passed and here's another update for First Days of Atlantis. Unfortunately I was sick the past weekend, so I couldn't finish an exciting new feature, which is a bit of a shame. But you can look forward to it in the next update! If you're curious you can check out my Twitter for a sneak preview! But let's not focus on what's not included in this update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the actual changes.
changedThe bigger your city grows the harder it gets to keep track where your most profitable buildings are and where you built most of your houses so that you can build your tavern right next to them. So now when you have selected a building and look for a location to build it, the other buildings will display their potential increase in production in green, their current production in gold and an icon showing their building type. That's a lot more information to help you make the right decision compared to just showing the potential increase in production as it was in the previous version.
addedI also added an info overlay for when you want to access that same information without having a building selected (and risking to build it accidentally). To show/hide the info overlay you can use the new "i"-button on the right side of the screen.
addedThis isn't really exciting, but I wanted to mention it, since the löast update had one major problem. The addition of people walking around the islands added a heavy load when starting the game. This could lead to the game not responding and windows falsely assuming that it has crashed. So I did some behind scenes work to address that issue and added a loading screen while I was at it.
changedReduced the wait time by allowing you to build during money collection.

Good morning everyone! ☕ Another two weeks have passed and here's another update for First Days of Atlantis. Unfortunately I was sick the past weekend, so I couldn't finish an exciting new feature, which is a bit of a shame. But you can look forward to it in the next update! If you're curious you can check out my Twitter for a sneak preview! But let's not focus on what's not included in this update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the actual changes.

Gain a Quick Overview

The bigger your city grows the harder it gets to keep track where your most profitable buildings are and where you built most of your houses so that you can build your tavern right next to them. So now when you have selected a building and look for a location to build it, the other buildings will display their potential increase in production in green, their current production in gold and an icon showing their building type. That's a lot more information to help you make the right decision compared to just showing the potential increase in production as it was in the previous version.

I also added an info overlay for when you want to access that same information without having a building selected (and risking to build it accidentally). To show/hide the info overlay you can use the new "i"-button on the right side of the screen.

Loading Screen

This isn't really exciting, but I wanted to mention it, since the löast update had one major problem. The addition of people walking around the islands added a heavy load when starting the game. This could lead to the game not responding and windows falsely assuming that it has crashed. So I did some behind scenes work to address that issue and added a loading screen while I was at it.

Small Changes & Quality of Life Improvements

  • Reduced the wait time by allowing you to build during money collection.

  • Fixed flickering cards when you only have two in your hand.

  • Fixed an issue where people would start to just wiggle around when there's a lot of them.

  • Added some missing translations

Thank You!

Thank you for reading! Let me know what you think about the changes. See you again for the next update... or over on Twitter if you're curious about the new feature.

Source

Steam News / 11 April 2021

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