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Steam News14 March 20215y ago

Devlog 1: Boats, Boats, Boats!

Good morning everyone! ☕ It's been ten days since the store page for First Days of Atlantis went live and I've just published the first update.

In this update5

Full notes

Full First Days of Atlantis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes0 removals
  • Store
  • Gameplay
  • Maps
  • UI and audio
changedIt's been ten days since the store page for First Days of Atlantis went live and I've just published the first update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes.
addedSteam IntegrationThe first one is a no-brainer, but I thought I'd mention it first to get it of of the way. I wanted to include as many features as I possibly could, so the game supports cloud saves, leaderboards and I added the first eleven achievements. Some of the achievements are straight forward, like the Settler achievement, which requires you to earn a total of at least 1000 gold. Other achievements require you to do trickier things, especially the hidden ones. I'm excited to see how long they will stay hidden.
addedNew BuildingsI added three new building models: the lighthouse, the upgraded harbor and the fully upgraded villa. The villa and the harbor are visual upgrades only, so they don't change the gameplay. The lighthouse on the other hand is a completely new building. It doubles the production of all harbors within its gigantic range of five tiles in any direction. This means you can get a lot more income from markets and harbors without blocking any precious space in your settlement.
addedShipsTogether with the new lighthouse and the upgraded harbor, there are now ships that arrive at your city from distant islands. You just need to build a harbor and then the merchant ships will come and dock for a short time, before moving on. This is also just a visual change, but it adds so much more life to the world. I love it!
addedSmall Changes & Quality of Life ImprovementsTwo new biomes
changedSmall Changes & Quality of Life ImprovementsCorrectly show the range of all buildings

First Days of Atlantis changes

changedIt's been ten days since the store page for First Days of Atlantis went live and I've just published the first update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes.
addedThe first one is a no-brainer, but I thought I'd mention it first to get it of of the way. I wanted to include as many features as I possibly could, so the game supports cloud saves, leaderboards and I added the first eleven achievements. Some of the achievements are straight forward, like the Settler achievement, which requires you to earn a total of at least 1000 gold. Other achievements require you to do trickier things, especially the hidden ones. I'm excited to see how long they will stay hidden.
addedI added three new building models: the lighthouse, the upgraded harbor and the fully upgraded villa. The villa and the harbor are visual upgrades only, so they don't change the gameplay. The lighthouse on the other hand is a completely new building. It doubles the production of all harbors within its gigantic range of five tiles in any direction. This means you can get a lot more income from markets and harbors without blocking any precious space in your settlement.
addedTogether with the new lighthouse and the upgraded harbor, there are now ships that arrive at your city from distant islands. You just need to build a harbor and then the merchant ships will come and dock for a short time, before moving on. This is also just a visual change, but it adds so much more life to the world. I love it!
addedTwo new biomes

Good morning everyone! ☕

It's been ten days since the store page for First Days of Atlantis went live and I've just published the first update. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes.

Steam Integration

The first one is a no-brainer, but I thought I'd mention it first to get it of of the way. I wanted to include as many features as I possibly could, so the game supports cloud saves, leaderboards and I added the first eleven achievements. Some of the achievements are straight forward, like the Settler achievement, which requires you to earn a total of at least 1000 gold. Other achievements require you to do trickier things, especially the hidden ones. I'm excited to see how long they will stay hidden.

New Buildings

I added three new building models: the lighthouse, the upgraded harbor and the fully upgraded villa. The villa and the harbor are visual upgrades only, so they don't change the gameplay. The lighthouse on the other hand is a completely new building. It doubles the production of all harbors within its gigantic range of five tiles in any direction. This means you can get a lot more income from markets and harbors without blocking any precious space in your settlement.

Ships

Together with the new lighthouse and the upgraded harbor, there are now ships that arrive at your city from distant islands. You just need to build a harbor and then the merchant ships will come and dock for a short time, before moving on. This is also just a visual change, but it adds so much more life to the world. I love it!

Small Changes & Quality of Life Improvements

There were more changes, that are rather small, so here's a quick summary:

  • Two new biomes

  • Correctly show the range of all buildings

  • Tooltips on the game-end-screen

  • Translation of package titles

  • Bugfix for platforms

  • Bugfix for save files

Thank you

Thank you for reading! I hope you enjoy this first update, I plan to release one at least every other week until release in summer. I hope you have a great day, see you next time!

Source

Steam News / 14 March 2021

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