Full notes
Full First Day update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
What's new?
Added two new skills!
- Block of melee damage.
- Dodge attacks.
Added display of statistics: attack range, chance to dodge an attack and chance to block a strike.
Most buildings now have 10 upgrade levels. (at the moment, not all of them visually change)
Now buildings and their improvements depend on the level of the camp.
New building "Fence" (has visual improvements of 9 levels)
Added visual improvements for the camp. (5 levels)
Added visual improvements for the hut. (1 level)
Added cost display for building improvement.
Balanced the cost of improving buildings.
Improvement speed of buildings has been increased.
The limb injury system has been improved.
Variety of effects of blood on the ground.
Bugs have been fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
