Hello everyone! In this announcement we are going talk about the current state of the game as well as our future plans, and some miscellaneous topics.
In this update4
Full notes
Full First Class Escape: The Train of Thought update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
0 fixes3 additions2 changes0 removals
Server
Gameplay
Balance
UI and audio
addedCurrent State of the GameAfter the release of the game we have been hard at work improving/refining the game based on your feedback. We thought we would compile a list of some of the things we have added/changed since the release here: -The ability to Save/Load the game -Adjustments to the difficulty of some puzzles -Slight adjustments to the locations of many objects, as well as drastically improving the effectiveness of Hint Vision (which spawns glowing lights around objects you have not found yet). These changes together should make the game more enjoyable to those players who do not enjoy searching the environment thoroughly for hidden puzzle items. -Whole bunch of bug fixes -Variety of options added to the settings menu, including some that might reduce the motion sickness experience by some people. -Variety of other slight changes/additions (such as having name tags above the player characters in multiplayer)
addedCurrent State of the GameThe are still some changes we have not yet added, but which we are contemplating. Although we are now moving on to focus on our next project, we are still going to be updating/patching this game from time to time. If there are any features or changes you would wish us to implement, please let us know.
changedSteam Halloween saleThe game is on sale for the duration of the Steam Halloween sale. For that period, you can get it in -15% discount.
addedTrading cardsTrading cards, badges, and other community icons are now available.
changedFuture plansWe are currently working to get our game localized to different languages. However, as many of the puzzles are dependent on exact wording/phasing of the text, the process of localizing is a bit more complicated than it would otherwise be and might take a while. We will keep you updated as we make progress on this topic.
First Class Escape: The Train of Thought changes
addedAfter the release of the game we have been hard at work improving/refining the game based on your feedback. We thought we would compile a list of some of the things we have added/changed since the release here: -The ability to Save/Load the game -Adjustments to the difficulty of some puzzles -Slight adjustments to the locations of many objects, as well as drastically improving the effectiveness of Hint Vision (which spawns glowing lights around objects you have not found yet). These changes together should make the game more enjoyable to those players who do not enjoy searching the environment thoroughly for hidden puzzle items. -Whole bunch of bug fixes -Variety of options added to the settings menu, including some that might reduce the motion sickness experience by some people. -Variety of other slight changes/additions (such as having name tags above the player characters in multiplayer)
addedThe are still some changes we have not yet added, but which we are contemplating. Although we are now moving on to focus on our next project, we are still going to be updating/patching this game from time to time. If there are any features or changes you would wish us to implement, please let us know.
changedThe game is on sale for the duration of the Steam Halloween sale. For that period, you can get it in -15% discount.
addedTrading cards, badges, and other community icons are now available.
changedWe are currently working to get our game localized to different languages. However, as many of the puzzles are dependent on exact wording/phasing of the text, the process of localizing is a bit more complicated than it would otherwise be and might take a while. We will keep you updated as we make progress on this topic.
In this announcement we are going talk about the current state of the game as well as our future plans, and some miscellaneous topics.
Firstly, we want to thank all of you for the both the overall positive reception as well as all of the constructive criticism we have received. We are a two man indie team working on basically zero budget, so to see that so many people have enjoyed our game has made us very happy.
Current State of the Game
After the release of the game we have been hard at work improving/refining the game based on your feedback. We thought we would compile a list of some of the things we have added/changed since the release here: -The ability to Save/Load the game -Adjustments to the difficulty of some puzzles -Slight adjustments to the locations of many objects, as well as drastically improving the effectiveness of Hint Vision (which spawns glowing lights around objects you have not found yet). These changes together should make the game more enjoyable to those players who do not enjoy searching the environment thoroughly for hidden puzzle items. -Whole bunch of bug fixes -Variety of options added to the settings menu, including some that might reduce the motion sickness experience by some people. -Variety of other slight changes/additions (such as having name tags above the player characters in multiplayer)
The are still some changes we have not yet added, but which we are contemplating. Although we are now moving on to focus on our next project, we are still going to be updating/patching this game from time to time. If there are any features or changes you would wish us to implement, please let us know.
Steam Halloween sale
The game is on sale for the duration of the Steam Halloween sale. For that period, you can get it in -15% discount.
Trading cards
Trading cards, badges, and other community icons are now available.
Future plans
We are currently working to get our game localized to different languages. However, as many of the puzzles are dependent on exact wording/phasing of the text, the process of localizing is a bit more complicated than it would otherwise be and might take a while. We will keep you updated as we make progress on this topic.
Finally, let's talk briefly about our next project. While one of us has been busy updating/patching this game, the other one, who is mainly in charge of 3D art (modeling, texturing, environments etc), has already been busy working on our next game. As such, the project is already in quite a good state as far as the art is concerned. We are using all of the feedback we have received for this game to guide us into making the next one even better. We don't want to talk too much about the specifics yet, but we can tell you that our next game will be a similar cooperative escape-room-style puzzle game. We will let you know more once the time is right.