What changed
0 fixes1 addition0 changes0 removals
addedFeatures: -Added autosave feature. The game now automatically saves every 5 minutes into a separate autosave slot. When loading a game you can choose whether you want to load your manual save file or your autosave. -Expanded the hint system. Now in addition to the hint vision highlighting important objects, it also now reveals hint tokens near puzzles which can clicked on to get hints related to those puzzles. These hints are not supposed to spoil the whole solution of a puzzle and instead are designed to point out things the player might have missed or not realized. -Slightly improved how static mesh culling works, resulting in a small performance increase under certain circumstances.
First Class Escape 2: Head in the Clouds changes
addedFeatures: -Added autosave feature. The game now automatically saves every 5 minutes into a separate autosave slot. When loading a game you can choose whether you want to load your manual save file or your autosave. -Expanded the hint system. Now in addition to the hint vision highlighting important objects, it also now reveals hint tokens near puzzles which can clicked on to get hints related to those puzzles. These hints are not supposed to spoil the whole solution of a puzzle and instead are designed to point out things the player might have missed or not realized. -Slightly improved how static mesh culling works, resulting in a small performance increase under certain circumstances.
Here is the change log for patch 1.1.0
Features: -Added autosave feature. The game now automatically saves every 5 minutes into a separate autosave slot. When loading a game you can choose whether you want to load your manual save file or your autosave. -Expanded the hint system. Now in addition to the hint vision highlighting important objects, it also now reveals hint tokens near puzzles which can clicked on to get hints related to those puzzles. These hints are not supposed to spoil the whole solution of a puzzle and instead are designed to point out things the player might have missed or not realized. -Slightly improved how static mesh culling works, resulting in a small performance increase under certain circumstances.
Bug fixes: -Some small fixes