What changed
1 fix2 additions1 change0 removals
- Gameplay
- UI and audio
- Compatibility
addedThe sun is shining, the birds are chirping and update GAMMA-1.0.0 is now out, making FIREWALL: Cyber Defense now ready to get ready for release! With a few pains [The programming way] I have added some fun additions to the game, with simply more of the same to just more stuff! The changes include:
added>BACE Upgrades! Now another upgrade system! >BACE Scene now has music! >Two new ICE Shards: Critical and Sprint! >Added Androids, the pushy ally! >Added the Arcane Data currency, for Androids and BACEs! >Some UI improvements >Select which BACE you want! >Finished second BACE Tower conversation! >Added Playstation Controller glyphs!
changedNot to mention some previous improvements from the BETA-1.1.0 update:
fixed>Added bodies! >Bothered by bodies? You can turn them off! >Added item effects when enemies die. That's a lot of cash. >Improved enemy leveling: No speed limit but slower speed upgrading and faster health upgrading! >Added the speed consumable! >Added XBox Controller glyphs! >Added tutorial for the HoldToShoot! >Changed UI a little. >Added a new way to get lore! Not to mention more lore! >Fixed some pesty bugs!
FIREWALL: Cyber Defense changes
addedThe sun is shining, the birds are chirping and update GAMMA-1.0.0 is now out, making FIREWALL: Cyber Defense now ready to get ready for release! With a few pains [The programming way] I have added some fun additions to the game, with simply more of the same to just more stuff! The changes include:
added>BACE Upgrades! Now another upgrade system! >BACE Scene now has music! >Two new ICE Shards: Critical and Sprint! >Added Androids, the pushy ally! >Added the Arcane Data currency, for Androids and BACEs! >Some UI improvements >Select which BACE you want! >Finished second BACE Tower conversation! >Added Playstation Controller glyphs!
changedNot to mention some previous improvements from the BETA-1.1.0 update:
fixed>Added bodies! >Bothered by bodies? You can turn them off! >Added item effects when enemies die. That's a lot of cash. >Improved enemy leveling: No speed limit but slower speed upgrading and faster health upgrading! >Added the speed consumable! >Added XBox Controller glyphs! >Added tutorial for the HoldToShoot! >Changed UI a little. >Added a new way to get lore! Not to mention more lore! >Fixed some pesty bugs!
The sun is shining, the birds are chirping and update GAMMA-1.0.0 is now out, making FIREWALL: Cyber Defense now ready to get ready for release! With a few pains [The programming way] I have added some fun additions to the game, with simply more of the same to just more stuff! The changes include:
>BACE Upgrades! Now another upgrade system! >BACE Scene now has music! >Two new ICE Shards: Critical and Sprint! >Added Androids, the pushy ally! >Added the Arcane Data currency, for Androids and BACEs! >Some UI improvements >Select which BACE you want! >Finished second BACE Tower conversation! >Added Playstation Controller glyphs!
Not to mention some previous improvements from the BETA-1.1.0 update:
>Added bodies! >Bothered by bodies? You can turn them off! >Added item effects when enemies die. That's a lot of cash. >Improved enemy leveling: No speed limit but slower speed upgrading and faster health upgrading! >Added the speed consumable! >Added XBox Controller glyphs! >Added tutorial for the HoldToShoot! >Changed UI a little. >Added a new way to get lore! Not to mention more lore! >Fixed some pesty bugs!
And finally, celebrating the completion of the BACE Scene, it is now out on YouTube for all to watch!
Well, that's all for now! See ya later folks!
-CyberNinjaX3648