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Steam News13 May 20261mo ago

Quality Of Life & Optimization Update

๐Ÿš€ Performance Update The backbone of this update is a complete rewrite of the packet physics engine. We can now simulate thousands of on-screen packets far more smoothly.

In this update10

Full notes

Full Firewall Breaker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions22 changes0 removals
  • Performance
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
added๐Ÿš€ Performance UpdateThe backbone of this update is a complete rewrite of the packet physics engine. We can now simulate thousands of on-screen packets far more smoothly.
changed๐Ÿš€ Performance UpdateNoticeable FPS gains on lower-end PCs
changed๐Ÿš€ Performance UpdateReduced stuttering on builds with high fire rate and high packet count
changed๐Ÿš€ Performance UpdateSudden hitches during wave transitions are gone
changed๐Ÿš€ Performance UpdateLower overall memory usage and a more stable play experience
changedโœจ Reworked Visual Feedback SystemCustom launch / bounce / death animations for every weapon
Source Code of Universe multiplier value0.70.3Source Code of Universe multiplier value decreased, nerf

Firewall Breaker changes

addedThe backbone of this update is a complete rewrite of the packet physics engine. We can now simulate thousands of on-screen packets far more smoothly.
changedNoticeable FPS gains on lower-end PCs
changedReduced stuttering on builds with high fire rate and high packet count
changedSudden hitches during wave transitions are gone
changedLower overall memory usage and a more stable play experience

๐Ÿš€ Performance Update

The backbone of this update is a complete rewrite of the packet physics engine. We can now simulate thousands of on-screen packets far more smoothly.

  • Noticeable FPS gains on lower-end PCs

  • Reduced stuttering on builds with high fire rate and high packet count

  • Sudden hitches during wave transitions are gone

  • Lower overall memory usage and a more stable play experience

โœจ Reworked Visual Feedback System

The visual feedback for all 13 weapons has been rebuilt from scratch. Launching, bouncing, and detonating packets now feels much more impactful.

  • Custom launch / bounce / death animations for every weapon

  • More readable and more satisfying hit feedback

  • Extra visual effects for special-mechanic packets like Trojan, Split, and Zero Day

  • When Lesser Effects mode is enabled, damage numbers are now hidden as well โ€” a fully minimal visual experience for low-spec devices

๐Ÿ“Š 3 New Statistics Panels

We've added a brand new statistics system so players can track their progress and build performance in much more detail.

  • Meta Statistics โ€” All-time data accumulated on your account (total packets fired, total damage, total obstacles destroyed, etc.)

  • General Statistics โ€” A summary of your current run

  • Wave Statistics โ€” Detailed performance breakdown for every individual wave (damage per weapon, packets used, rewards earned) Steam post image

๐Ÿ’ฅ Damage Number Improvements

Damage numbers that pop up when you hit obstacles have been redesigned.

  • A reasonable per-frame cap based on obstacle type โ€” preventing screen spam and performance drops in heavy combat

  • Continuous-contact weapons (like MITM) now use an accumulating damage indicator: a single number grows in value over time

  • Improved pool management โ€” no stutter even when damage numbers spike

๐Ÿ’ก Packet Tooltip System

  • Detailed tooltip boxes appear when you hover over a packet

  • Stats, mechanics, and special effects are now clearly explained

  • New players can make much more informed weapon choices

โš–๏ธ Balance Changes

Fire Rate Hard Cap

Fire rate bonus is now capped at +600%. Every 1% of fire rate beyond the cap is converted into +0.25% packet damage.

  • Fire rate investments under the cap continue to work exactly as before

  • Builds that exceed the cap don't lose value โ€” excess fire rate translates directly into damage

  • This change protects performance while keeping "fire-rate stacking" strategies viable

Fire Rate Upgrade Curve

  • Fire rate upgrades now start at +5% instead of +10%

  • The progression curve has been reworked for a smoother, more meaningful upgrade path at higher tiers

Mythic Item Economy

  • Source Code of Universe multiplier value reduced from 0.7 to 0.3

  • Mythic items now sit in a healthier balance position relative to other rarities

๐Ÿ› Bug Fixes & Other Improvements

  • Fixed rare error messages that occurred during wave transitions

  • Fixed double-despawn issue in the pooling system (especially on heavy firewall deaths)

  • Fixed audio cooldown behavior that prevented the same sound effect from spamming

  • Wave cleanup now waits for all packets' death animations to finish before starting the next wave โ€” clean transitions

Thanks for playing โ€” we'd love to hear your feedback on the Steam Community page! ๐ŸŽฎ

Source

Steam News / 13 May 2026

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