HomeGamesUpdatesPricingMethodology
Steam News15 February 20264mo ago

DEMO PATCH NOTES - Feb 15, 2026

PURCHASE PHASE CHANGES Purchase Phase no longer automatically ends when the player cannot afford to buy anything, which may have led to confusion.

In this update5

Full notes

Full FIRESTARTERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions7 changes1 removal
  • Store
  • Gameplay
  • Server
  • Performance
removedPURCHASE PHASE CHANGESPurchase Phase no longer automatically ends when the player cannot afford to buy anything, which may have led to confusion.
changedPURCHASE PHASE CHANGESPurchase Phase now operates on a 30 second timer that the player can manually skip at any time using the "Ready Up" key.
changedPURCHASE PHASE CHANGESCombined Max Health, Max Armor, and Movement Skill Upgrades into a single upgrade to increase its value and avoid clogging the purchase queue.
changedPURCHASE PHASE CHANGESAltered the purchase queue items for both of the currently available Storms.
fixedBUG FIXESFixed a bug that would cause the red icon signifying the location of the next enemy to spawn to persist if the user exits and re-enters the Arena during a Special Test. (Thank you, rain!)
changedBACKEND IMPROVEMENTSVSync now prioritizes a low-latency driver implementation that should eliminate screen tearing but may not limit framerate to the monitor's refresh rate.

FIRESTARTERS changes

removedPurchase Phase no longer automatically ends when the player cannot afford to buy anything, which may have led to confusion.
changedPurchase Phase now operates on a 30 second timer that the player can manually skip at any time using the "Ready Up" key.
changedCombined Max Health, Max Armor, and Movement Skill Upgrades into a single upgrade to increase its value and avoid clogging the purchase queue.
changedAltered the purchase queue items for both of the currently available Storms.
fixedFixed a bug that would cause the red icon signifying the location of the next enemy to spawn to persist if the user exits and re-enters the Arena during a Special Test. (Thank you, rain!)

PURCHASE PHASE CHANGES

  • Purchase Phase no longer automatically ends when the player cannot afford to buy anything, which may have led to confusion.

  • Purchase Phase now operates on a 30 second timer that the player can manually skip at any time using the "Ready Up" key.

  • Combined Max Health, Max Armor, and Movement Skill Upgrades into a single upgrade to increase its value and avoid clogging the purchase queue.

  • Altered the purchase queue items for both of the currently available Storms.

MULTIPLIER CHANGES

  • Hitting/Killing Sufferers now contributes to the accumulation of "Variety" and "Clean" Multipliers (though they still offer 0 direct points and don't count for Medals).

  • We expect that this may result in an increase in the average run score.

BUG FIXES

  • Fixed a bug that would cause the red icon signifying the location of the next enemy to spawn to persist if the user exits and re-enters the Arena during a Special Test. (Thank you, rain!)

BACKEND IMPROVEMENTS

  • VSync now prioritizes a low-latency driver implementation that should eliminate screen tearing but may not limit framerate to the monitor's refresh rate.

  • The low-latency driver implementation may not be available on on all hardware. If it is not available, traditional VSync will be used as a fallback.

  • We recommend using the dedicated Framerate Limit setting rather than VSync to limit the game's framerate if desired.

  • Further updates have also been made to user GPU selection logic for rendering.

DEVELOPER COMMENTS

  • The balance-focused changes presented in this patch are intended to improve the cost/benefit tradeoff of spending points to purchase unlocks and upgrades. Please let us know what you think of these changes and if you have any suggestions for further improvements.

Thanks and have fun!

Studio Kerosene

Source

Steam News / 15 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.