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Steam News6 July 20241y ago

Update 1.1

Change Log Water Shield Reworked. Active up to 12 seconds. Length increased with water spray. Fade out effect added as visual cue of time remaining. Walls and floors now show water shield.

Full notes

Full Fire Thief update

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What changed

1 fix3 additions6 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedChange LogWater Shield Reworked. Active up to 12 seconds. Length increased with water spray. Fade out effect added as visual cue of time remaining. Walls and floors now show water shield.
addedChange LogContraband cooldown period added 5 second cooldown period after dropping loot. Guards will stop searching for the player after the cooldown ends if the player is not holding any other loot. Selling loot to the Shady Guy skips the cooldown period for the sold items. Minimap now flashes blue and red while player is holding contraband, and drains colour to show remaining cooldown period.
fixedChange LogBug fixes Fixed bug that caused garage doors to not block water spray Fixed bug that allowed a hose to move through walls when near a one-way door. Fixed placement bug when dropping the Backpack in Arcade level.
addedLevel ChangesWarehouse Increased extinguish objective from 25% burnt to 35% burnt. Changed NPC fireman to stand closer to the fire once lured into the warehouse. Increased victim health from 1000 from 3000. Door changed to metal and locked to prevent bypassing guards. Added objective to spread fire to nearby stacks as presented in cinematic.
changedLevel ChangesHouse Oven fire spread radius reduced from 600 to 500.
changedLevel ChangesCar Crash Extinguish objective increased from 50% burnt to 60% burnt.
House Oven fire spread radius600500House Oven fire spread radius decreased, nerf

Change Log

  • Water Shield Reworked.

    • Active up to 12 seconds.

    • Length increased with water spray.

    • Fade out effect added as visual cue of time remaining.

    • Walls and floors now show water shield.

  • Wooden doors are now destructible.

    • Requires 7 hits (compared to 4 for Walls and Windows).

  • Contraband cooldown period added

    • 5 second cooldown period after dropping loot.

    • Guards will stop searching for the player after the cooldown ends if the player is not holding any other loot.

    • Selling loot to the Shady Guy skips the cooldown period for the sold items.

    • Minimap now flashes blue and red while player is holding contraband, and drains colour to show remaining cooldown period.

  • Bug fixes

    • Fixed bug that caused garage doors to not block water spray

    • Fixed bug that allowed a hose to move through walls when near a one-way door.

    • Fixed placement bug when dropping the Backpack in Arcade level.

Level Changes

  • Arcade

    • 'Employees Only' sign on storeroom door now destructible.

  • Warehouse

    • Increased extinguish objective from 25% burnt to 35% burnt.

    • Changed NPC fireman to stand closer to the fire once lured into the warehouse.

    • Increased victim health from 1000 from 3000.

    • Door changed to metal and locked to prevent bypassing guards.

    • Added objective to spread fire to nearby stacks as presented in cinematic.

  • House

    • Oven fire spread radius reduced from 600 to 500.

  • Car Crash

    • Extinguish objective increased from 50% burnt to 60% burnt.

  • Farm

    • Barn door updated to a metal texture, with axe impact fx feedback.

    • Extinguish objective increased from 25% burnt to 30% burnt.

  • Mansion

    • Bedroom and Study doors changed to metal doors to prevent destruction.

  • Police Station

    • Jail and evidence locker doors changed to metal doors to prevent destruction.

Comments

The change to the water shield has reduced the difficulty of most levels. Please share your experiences in the Steam discussion forum on level difficulty, especially any difficulty spikes that need attention. Hope you have fun fighting fires and running away with the loot.

Source

Steam News / 6 July 2024

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