Full notes
Full Fire survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
Fire survival changes
On steam and elsewhere, thanks to the advice of many players, I will continue to improve the game.
There may not be many people watching in trello. Now I've sorted it out and pasted it to steam. Now there are the following plans, some of which are partial overlaps
Now we are optimizing and adjusting the performance related objects, such as fire, and improving some picture effects. In the future, we will have higher performance and picture performance
Novice level
The interactive items are highlighted with corresponding interactive icons
Escape map on the wall
Optimize the process of solving puzzles, more rooms and rooms without repetition
Expandable Backpack
Start interface
Sound setting, more comprehensive picture setting
More interactive props
Random collapses block the way
The risk of opening the door is increased, and the experience of opening the door is adjusted, and the player is knocked open when he passes by
Password lock
Search for props by checking
When the object fire is very small, there will be more interaction modes
Newly acquired props will have different mini tutorials
The bug of death card owner in search has not been verified
Key points: during the escape process, I will encounter my former colleagues. What will happen?
Source
Changelog.gg summarizes and formats this update. How we read updates.
