Full notes
Full Fire and Steel update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Events
- Fixes
Fire and Steel changes
Fire & Steel v1.3.0 - Changelog:
Survival Mode
An endless mode in a brand new map where you deal with waves of enemies with increasing difficulty and numbers. Furthermore:
Every 2 waves, you get 1 new fireball charge.
After the first wave and on every 2 waves, a new batch of health pickups spawn, removing any old ones.
Every 8th wave is a "boss" wave. Your fireball type upgrades after each boss wave (until it reaches the max upgrade).
From wave 24 onwards, the types and numbers of enemies, and therefore the difficulty, reaches a maximum.
Will you take on the challenge?
Achievements & Leaderboards
Added 4 new achievements:
"Great Enemy Felled": Defeat wave 8 in Survival Mode.
"The Iron Giant": Defeat wave 16 in Survival Mode.
"Always Two There Are": Defeat wave 24 in Survival Mode.
"Survival of the Fittest": Kill 1000 enemies in Survival Mode.
Reworded several old achievement descriptions to reflect that they are intended for Campaign Mode.
Added 4 new Steam Leaderboards listing the furthest wave you've defeated in Survival (one for each difficulty).
Other Changes
The game is now fully available in Germany.
Lowered health regained from eating footsoldiers from 25 to 10.
Choosing the "Reset Progress" option in settings no longer affects the saved enemy kill count.
Fixed an issue where eating a certain types of footsoldiers may not have rewarded the "Meal in Action" achievement.
Fixed an issue where a mixup between the names of level 10 and 12 of the campaign that was corrected in an earlier patch, would still persist on older saves.
Source
Changelog.gg summarizes and formats this update. How we read updates.
