HomeGamesUpdatesPricingMethodology
Steam News13 June 20224y ago

Survival Mode is here!

Fire & Steel v1.3.0 - Changelog: Survival Mode An endless mode in a brand new map where you deal with waves of enemies with increasing difficulty and numbers. Furthermore: Every 2 waves, you get 1 new fireball charge.

Full notes

Full Fire and Steel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions3 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • Events
  • Fixes
addedAn endless mode in a brand new map where you deal with waves of enemies with increasing difficulty and numbers. Furthermore:
addedEvery 2 waves, you get 1 new fireball charge.
addedAfter the first wave and on every 2 waves, a new batch of health pickups spawn, removing any old ones.
changedEvery 8th wave is a "boss" wave. Your fireball type upgrades after each boss wave (until it reaches the max upgrade).
changedWill you take on the challenge?
addedAdded 4 new achievements: "Great Enemy Felled": Defeat wave 8 in Survival Mode. "The Iron Giant": Defeat wave 16 in Survival Mode. "Always Two There Are": Defeat wave 24 in Survival Mode. "Survival of the Fittest": Kill 1000 enemies in Survival Mode.
health regained from eating footsoldiers2510health regained from eating footsoldiers decreased, nerf

Fire and Steel changes

addedAn endless mode in a brand new map where you deal with waves of enemies with increasing difficulty and numbers. Furthermore:
addedEvery 2 waves, you get 1 new fireball charge.
addedAfter the first wave and on every 2 waves, a new batch of health pickups spawn, removing any old ones.
changedEvery 8th wave is a "boss" wave. Your fireball type upgrades after each boss wave (until it reaches the max upgrade).
changedWill you take on the challenge?

Fire & Steel v1.3.0 - Changelog:

Survival Mode

An endless mode in a brand new map where you deal with waves of enemies with increasing difficulty and numbers. Furthermore:

  • Every 2 waves, you get 1 new fireball charge.

  • After the first wave and on every 2 waves, a new batch of health pickups spawn, removing any old ones.

  • Every 8th wave is a "boss" wave. Your fireball type upgrades after each boss wave (until it reaches the max upgrade).

  • From wave 24 onwards, the types and numbers of enemies, and therefore the difficulty, reaches a maximum.

Will you take on the challenge?

Achievements & Leaderboards

  • Added 4 new achievements:

    • "Great Enemy Felled": Defeat wave 8 in Survival Mode.

    • "The Iron Giant": Defeat wave 16 in Survival Mode.

    • "Always Two There Are": Defeat wave 24 in Survival Mode.

    • "Survival of the Fittest": Kill 1000 enemies in Survival Mode.

  • Reworded several old achievement descriptions to reflect that they are intended for Campaign Mode.

  • Added 4 new Steam Leaderboards listing the furthest wave you've defeated in Survival (one for each difficulty).

Other Changes

  • The game is now fully available in Germany.

  • Lowered health regained from eating footsoldiers from 25 to 10.

  • Choosing the "Reset Progress" option in settings no longer affects the saved enemy kill count.

  • Fixed an issue where eating a certain types of footsoldiers may not have rewarded the "Meal in Action" achievement.

  • Fixed an issue where a mixup between the names of level 10 and 12 of the campaign that was corrected in an earlier patch, would still persist on older saves.

Source

Steam News / 13 June 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.