Full notes
Full Finity update
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What changed
- Gameplay
- Balance
- Events
- Maps
Finity changes
It is time for the monster trading market! Sell monsters to other players via gold coins or gems. 100 gems can be bought from me or other players on the Steam community market. If you have at least 100 gems you can also transfer them back out of the game and sell them for money on the Steam community market! So your monsters will have real value now. 100 gems are 1$ (or lower depending on how much others will pay for them on the market).
All changes:
Added monster trading market
You can rename your monsters now
Removed "buy all" option to avoid accidental draining of your entire gold stack when buying sand
Monsters are now tradable (restricted to the ones you caught, hatched/fused ones are not allowed)
Eggs are no longer tradable
Only monsters that you caught will count towards the monster codex catch list
Added info to the monster storage
Fixed a bug that caused the rare gold drop to be a general drop in the infinity gauntlet rewards
Improved loading performance when switching map
Players inside the combat range up to "LEVEL 10 - 20" (displays next to minimap) are in PvP safe zones, aning PvP is disabled there. This is to prevent new players from getting hunted.
Once the enemy tracker reaches a distance of 200 it will only say "PLAYER IS VERY CLOSE" to give players an easier possibility to flee
Added player tracker
Players now spawn near other players
Increased the max. monster storage size by 12 slots
Source
Changelog.gg summarizes and formats this update. How we read updates.
