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Steam News18 January 20197y ago

Fingerbones is open source!

Fingerbones is now open source under "The Unlicense!" Which means you're free to take the code and basically do whatever you want with it. Credit is appreciated but not necessary.

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changedFingerbones is now open source under "The Unlicense!" Which means you're free to take the code and basically do whatever you want with it. Credit is appreciated but not necessary. The source can be downloaded here: https://gitlab.com/jefequeso/fingerbones Fingerbones was a huge experiment for me. It was the project I did to learn Unity, it was the first thing I ever made in true 3d space, and it was the first time I'd released something serious, philosophical, and narrative-focused rather than gameplay-focused. So naturally there were a few elements that worked and a lot of elements that didn't quite work. While I'm still proud of some parts of Fingerbones, I no longer feel that it positively represents me as a developer, or that it's something I'd ever want to return to. So I thought it would be appropriate to release it to whatever fans it might have, in case any of you want to do something with it. And if you have any interest in what I've done since, be sure to check out my retro FPS DUSK https://store.steampowered.com/app/519860/DUSK/ And you can find my post-Fingerbones horror games on my creator page I also want to take the opportunity to thank everyone. Fingerbones started my career as a developer, and I'm eternally grateful to everyone who gave the game a chance and spread the word. I wouldn't be here without you, and releasing my creation back into the wild is the least I can do as thanks. Have fun! - David

Fingerbones is now open source under "The Unlicense!" Which means you're free to take the code and basically do whatever you want with it. Credit is appreciated but not necessary. The source can be downloaded here: https://gitlab.com/jefequeso/fingerbones Fingerbones was a huge experiment for me. It was the project I did to learn Unity, it was the first thing I ever made in true 3d space, and it was the first time I'd released something serious, philosophical, and narrative-focused rather than gameplay-focused. So naturally there were a few elements that worked and a lot of elements that didn't quite work. While I'm still proud of some parts of Fingerbones, I no longer feel that it positively represents me as a developer, or that it's something I'd ever want to return to. So I thought it would be appropriate to release it to whatever fans it might have, in case any of you want to do something with it. And if you have any interest in what I've done since, be sure to check out my retro FPS DUSK https://store.steampowered.com/app/519860/DUSK/ And you can find my post-Fingerbones horror games on my creator page I also want to take the opportunity to thank everyone. Fingerbones started my career as a developer, and I'm eternally grateful to everyone who gave the game a chance and spread the word. I wouldn't be here without you, and releasing my creation back into the wild is the least I can do as thanks. Have fun! - David

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Steam News / 18 January 2019

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