Full notes
Full Finger Party update
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Repeated intro
Hello!
What changed
- Gameplay
- Balance
- UI and audio
- Maps
Finger Party changes
Another update (v1010), with balancing and quality-of-life changes etc!
with item bar (on the bottom right of the screen), insert the most recent fairy item on the top (not bottom)
make item bar texts larger
hide/remove "item found" texts in the center of the screen, to reduce clutter
spawn blobs closer to the center of the screen
change damage upgrades to be 3/6/10/20 (with four stacks each) and make the prices more logical
with basic damage upgrades show how much the damage will increase on the tooltip
show biome number below the level number in the level view
rename "automatic mouse" to "autofinger"
rename "level skip" feature to "starting biome"
rename "grab cursor" to "lock cursor to window" in the settings dialog
make early achievements give less gems, but also make the early upgrades cheaper
reorder some achievements
spawn only boss enemies using the green spawn marker
make autofinger do damage on a smaller area, to more likely hit the blobs
decrease boss healths and change "nerf boss health" upgrade from 30% to 15%
small dialogue adjustments
make overcrowding appear faster but last a shorter time. tweak overcrowding blob counts.
make early upgrade prices cheaper
spawn slightly more enemies on screen so it's easier to make damage
make cake parties appear slightly more frequently
optimize the rendering of damage numbers
show maximum selectable starting biome on "starting biome" buttons
make mummy hands travel a smaller radius to focus more on the center of the screen and make them move faster
make autofinger move faster vertically
make the cake party spawn less enemies in the first biome
NOTE: because the damage upgrades were changed, if you continue the old run/profile, you need to buy the new early damage upgrades to show the full upgrade tree
jounitus
Source
Changelog.gg summarizes and formats this update. How we read updates.
