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Steam News28 October 20258mo ago

Game update (v1010)

Hello! Another update (v1010), with balancing and quality-of-life changes etc! with item bar (on the bottom right of the screen), insert the most recent fairy item on the top (not bottom) make item bar texts larger hide

Full notes

Full Finger Party update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello!

What changed

0 fixes1 addition16 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Maps
removedhide/remove "item found" texts in the center of the screen, to reduce clutter
changedspawn blobs closer to the center of the screen
changedchange damage upgrades to be 3/6/10/20 (with four stacks each) and make the prices more logical
changedwith basic damage upgrades show how much the damage will increase on the tooltip
changedshow biome number below the level number in the level view
changedrename "automatic mouse" to "autofinger"
boss healths and change "nerf boss health" upgrade30%15%boss healths and change "nerf boss health" upgrade decreased, nerf

Finger Party changes

removedhide/remove "item found" texts in the center of the screen, to reduce clutter
changedspawn blobs closer to the center of the screen
changedchange damage upgrades to be 3/6/10/20 (with four stacks each) and make the prices more logical
changedwith basic damage upgrades show how much the damage will increase on the tooltip
changedshow biome number below the level number in the level view

Another update (v1010), with balancing and quality-of-life changes etc!

  • with item bar (on the bottom right of the screen), insert the most recent fairy item on the top (not bottom)

  • make item bar texts larger

  • hide/remove "item found" texts in the center of the screen, to reduce clutter

  • spawn blobs closer to the center of the screen

  • change damage upgrades to be 3/6/10/20 (with four stacks each) and make the prices more logical

  • with basic damage upgrades show how much the damage will increase on the tooltip

  • show biome number below the level number in the level view

  • rename "automatic mouse" to "autofinger"

  • rename "level skip" feature to "starting biome"

  • rename "grab cursor" to "lock cursor to window" in the settings dialog

  • make early achievements give less gems, but also make the early upgrades cheaper

  • reorder some achievements

  • spawn only boss enemies using the green spawn marker

  • make autofinger do damage on a smaller area, to more likely hit the blobs

  • decrease boss healths and change "nerf boss health" upgrade from 30% to 15%

  • small dialogue adjustments

  • make overcrowding appear faster but last a shorter time. tweak overcrowding blob counts.

  • make early upgrade prices cheaper

  • spawn slightly more enemies on screen so it's easier to make damage

  • make cake parties appear slightly more frequently

  • optimize the rendering of damage numbers

  • show maximum selectable starting biome on "starting biome" buttons

  • make mummy hands travel a smaller radius to focus more on the center of the screen and make them move faster

  • make autofinger move faster vertically

  • make the cake party spawn less enemies in the first biome

NOTE: because the damage upgrades were changed, if you continue the old run/profile, you need to buy the new early damage upgrades to show the full upgrade tree

  • jounitus

Source

Steam News / 28 October 2025

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