Full notes
Full Finger Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello!
What changed
- Gameplay
- Maps
- UI and audio
- Fixes
Finger Party changes
This version (v1008) contains a big change on the dialogue and changes on how the looping works.
new upgrade: automatically restart a run
new upgrade: "collect all the gems automatically when the run ends"
fixed the issue of not being able to loop the last biome (it would just go to end-credits)
added volume control for the settings dialog
"dps chart" is now shown as a transparent overlay on level view instead of a dialog on top of everything
added postprocessing effect to the game, this should also make it a bit easier on the eyes
moved "loop biome" button to the level view
tweaked how biome looping works, now all the blobs' and bosses' damages are correctly scaled for each loop (before it was a bit wonky)
the blobs give the correct amount (more) currency for each loop
grave positions are also saved for each loop
fixed so that "scientific numbers" don't show up accidentally
big tweak on the dialogue
fixed so that the dialogue can be correctly skipped by pressing the mouse
tweaked the "boss" dialogue scene a bit
added "click to continue" text to each dialogue scene
improved upgrade descriptions
lowered second and third biome damage targets
NOTE: if you have already played the game and want to see the new dialogue, you can delete your profile (and your progress) from the settings
Thanks again everyone for giving feedback on the game, much of these updates are based on your feedback!
jounitus
Source
Changelog.gg summarizes and formats this update. How we read updates.
