Full notes
Full Finger Party update
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Repeated intro
Hello!
What changed
- Gameplay
- UI and audio
- Store
Finger Party changes
New demo update (v1004). Most of these are thanks to the feedback on the demo. Thanks for sending all the feedback so far!
Fixes:
Show "tips" screen on the upgrades menu and show tips on the "run finished" screen
For "overcrowding" show the excess amount of blobs
Show "overcrowding passed" visual indication when the player beats the overcrowding
Hide overcrowded texts from the screen when the run is finished and also on boss levels
Small dialogue tweaks
Add an "automatic" checkbox to the level view to enable the automatic mouse movement
Add "grab mouse" option to the settings dialog to confine the mouse to the window
Don't show the back button on the run finished screen, since it doesn't do anything there
Show the level damage progress bar below the biome progress bar to better show individual level progress and to better indicate that damage makes the levels progress
Fix transition screen bug when buttons are double-clicked
Lower the "kill 30000 enemies" target to "kill 10000 enemies" to make it easier to gain currency at the start
Remove "collectible outfits" as an upgrade and make it on by default since the start of the game to get the passive income upgrade faster
jounitus
Source
Changelog.gg summarizes and formats this update. How we read updates.
