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Steam News14 January 201610y ago

Beta goes Mainstream

Good news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.

In this update2

Full notes

Full Fine Sweeper update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes1 removal
  • Compatibility
  • Performance
addedGood news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.73) Beta and Default branch have caught up and everybody can enjoy the bugfixes, changes and new features:
addedImplemented:All changes & fixes from the previous betas: ADD: More particle effects ADD: Full Game Soundtrack by Seph Carissa CHANGE: Data structure management improvement of tile maps CHANGE: Minor save-game storage improvements CHANGE: Performance improvements on lower-end and integrated GPUs CHANGE: Language decoding algorithm improvements CHANGE: Tile drawing changes under the hood CHANGE: Internal handling of the game quitting FIX: Bomb count would display incorrect number of remaining bombs on savegame load when some had already been detonated in the previous session FIX: Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score FIX: When players had no hi-score, the game would display "-1" instead of 0. FIX: Rare bug that would crash the game when triggering a bomb on a lower-end computer. FIX: Crash on exit with Steam still considering the game to be running. FIX: Instead of the "8" clue, the tile would display a bomb icon. FIX: Exploit on reaching certain achievements via saved game FIX: Saving a game would sometimes crash the game (save game still got created) FIX: Crash on start due to possible type mismatch FIX: Emerging sadistic AI in bomb-placement algorithm bent on world domination.
removedReturned with a vengeance:Steam Stats are now being updated correctly again (this was disabled in the beta)

Fine Sweeper changes

addedGood news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.73) Beta and Default branch have caught up and everybody can enjoy the bugfixes, changes and new features:
addedAll changes & fixes from the previous betas: ADD: More particle effects ADD: Full Game Soundtrack by Seph Carissa CHANGE: Data structure management improvement of tile maps CHANGE: Minor save-game storage improvements CHANGE: Performance improvements on lower-end and integrated GPUs CHANGE: Language decoding algorithm improvements CHANGE: Tile drawing changes under the hood CHANGE: Internal handling of the game quitting FIX: Bomb count would display incorrect number of remaining bombs on savegame load when some had already been detonated in the previous session FIX: Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score FIX: When players had no hi-score, the game would display "-1" instead of 0. FIX: Rare bug that would crash the game when triggering a bomb on a lower-end computer. FIX: Crash on exit with Steam still considering the game to be running. FIX: Instead of the "8" clue, the tile would display a bomb icon. FIX: Exploit on reaching certain achievements via saved game FIX: Saving a game would sometimes crash the game (save game still got created) FIX: Crash on start due to possible type mismatch FIX: Emerging sadistic AI in bomb-placement algorithm bent on world domination.
removedSteam Stats are now being updated correctly again (this was disabled in the beta)

Good news, everyone! The beta didn't tear open any new bugs or glitches and I re-activated the Steam Stats tracking. With this version (1.1.3.73) Beta and Default branch have caught up and everybody can enjoy the bugfixes, changes and new features:

Patch Notes 1.1.3.73

Implemented:

  • All changes & fixes from the previous betas:

    • ADD: More particle effects

    • ADD: Full Game Soundtrack by Seph Carissa

    • CHANGE: Data structure management improvement of tile maps

    • CHANGE: Minor save-game storage improvements

    • CHANGE: Performance improvements on lower-end and integrated GPUs

    • CHANGE: Language decoding algorithm improvements

    • CHANGE: Tile drawing changes under the hood

    • CHANGE: Internal handling of the game quitting

    • FIX: Bomb count would display incorrect number of remaining bombs on savegame load when some had already been detonated in the previous session

    • FIX: Score display would flicker for some players when triggered a bomb with a player score less than the bomb penalty score

    • FIX: When players had no hi-score, the game would display "-1" instead of 0.

    • FIX: Rare bug that would crash the game when triggering a bomb on a lower-end computer.

    • FIX: Crash on exit with Steam still considering the game to be running.

    • FIX: Instead of the "8" clue, the tile would display a bomb icon.

    • FIX: Exploit on reaching certain achievements via saved game

    • FIX: Saving a game would sometimes crash the game (save game still got created)

    • FIX: Crash on start due to possible type mismatch

    • FIX: Emerging sadistic AI in bomb-placement algorithm bent on world domination.

Returned with a vengeance:

  • Steam Stats are now being updated correctly again (this was disabled in the beta)

Source

Steam News / 14 January 2016

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