In this update3
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Full Find 100 Ducks and Blast Them...IN SPACE!!! update
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Repeated intro
Hey everyone, the post-launch support team here!
What changed
- Gameplay
- Events
- Fixes
- Performance
Find 100 Ducks and Blast Them...IN SPACE!!! changes
First of all, thank you so much for all your feedback on the game. We’re taking it very seriously, and it’s been incredibly helpful in improving the overall experience.
We’ve just released our first update focused on improving the game’s overall quality. It includes:
New
A new song for Level 2 by César Roba.
Adjustments
The Ducky Tower challenge in Level 2 was too difficult and, at times, too frustrating due to the first-person camera, so we’ve adjusted the level layout and duck placement to make it more manageable.
Improved clarity on how to reach the higher platforms in Level 2.
The train rails are now walkable.
The “SECRET BLAST CODE” images for the “Quack the Code” achievement have been adjusted to make the puzzle more accessible for colorblind players.
Bug Fixes
Fixed a bug where using the bazooka during a cutscene could trigger dialogue and softlock the game.
Fixed collider issues.
Fixed a bug where in rare situations the cursor could appear during gameplay.
Fixed visual issues at some places where textures would clip in and out from certain angles.
Fixed an issue in the “Very Low Graphics” settings where holes in the ground would appear filled in.
Fixed a framerate-related issue.
Fixed several bugs related to the train.
Performance improvements.
Other minor bug fixes.
Thanks again to everyone who picked up the game at release, and to everyone who has shown support on Discord, in person, by email, or on the Steam platform. 💛
We’ll continue improving and updating the game, and we hope you’re looking forward to the future of the game and the Ducks franchise.
Sincerely, Welcome Back Games
Source
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