Full notes
Full Final Hunter update
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What changed
- Balance
- Gameplay
- Performance
- Workshop
- Maps
- UI and audio
V1.5.0 Update Notes September 7, 2025
This update aims to address three issues:
Prolonged battles where zombies chase players for an excessively long time.
Over-reliance on summons (e.g., aircraft, lightning) to finish off low-health zombies.
Over-reliance on summons (e.g., aircraft, lightning) to defeat bosses; the goal is to encourage more direct player engagement with bosses.
To this end, the following adjustments have been made:
Reduced the health of zombies and bosses.
When an airdrop effect (bullet time, shield, freeze) is activated, bosses will be prioritized as targets.
Changed the objective of regular levels to eliminating a specific number of zombies.
Sandra
Assault Rifle: Prioritizes attacking zombies within close range (approximately 35% of its maximum range) to ensure safety, followed by bosses, and then targets with the lowest health.
Grenade: Thrown accurately and predictively at areas where zombies are concentrated.
Drone: Replaced with a modern drone that follows Sandra and attacks the same targets she engages.
Maeve
- ShotgunAdjusted to match Sandra’s (assault rifle targeting logic).
Annie
- Stun gunAdjusted to match Sandra’s (assault rifle targeting logic).
- Lightning StrikeReduced cooldown time, with a corresponding decrease in damage. Prioritizes attacking bosses within the player’s attack range and zombies with the highest health.
- Electrostatic FieldSignificantly reduced cooldown time and increased damage.
Hilda
- CrossbowAdjusted to match Sandra’s (assault rifle targeting logic).
- Molotov CocktailSignificantly increased damage (previously excessively low damage was a bug); other adjustments match Sandra’s Grenade (accurate, predictive throws at zombie clusters).
- FrisbeeReduced the angle range of the frisbee’s trajectory to prevent missing zombies.
Rose
Grenade Launcher: Always targets areas within range where zombies are concentrated.
- Machine Gun postSlightly reduced the range at Level 5 and decreased damage.
Other Updates
- OptimizationImproved the explosion effect when zombies are killed.
Adjustment: The Boss (Giant Hammer) is now selectable as a target during its charge and buffer phases (previously unselectable).
Adjustment: The talent "Skip Skill Selection" has been replaced with "Airdrop Enhancement", which increases airdrop effects by up to 30%.
- AdjustmentThe Boss (Juggernaut)’s damage ignores damage reduction effects, and its horizontal rotation speed during attacks has been increased.
- FixResolved the issue where zombies outside the map area would move toward the player after the freeze airdrop item takes effect.
- FixResolved the issue where joystick controls would stop functioning after exhausting the number of uses when clicking the random button via the joystick while selecting upgrade options.
Other minor optimizations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
