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Steam News14 October 20169y ago

Final Fleet early access version 1.2 is available

We're back from Steam Dev Days, and wanted to remind our user base who hasn't upgraded yet that Final Fleet early access version 1.2 is live. Thanks again to everyone who has provided feedback.

Full notes

Full Final Fleet update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedWe're back from Steam Dev Days, and wanted to remind our user base who hasn't upgraded yet that Final Fleet early access version 1.2 is live. Thanks again to everyone who has provided feedback. Here is the list of the main changes in the new version: -Rotated room by 180 degrees. -Adjustment to how buttons are handled. Buttons must now be first highlighted with the red pointer beam and then the trigger button on the controller is used to select the button. -Added option to turn off floor for better immersion. Floor can be turned on or off from the menu cube options. -All capital ships now have lifebars that appear when they take damage. -Added new enemy types and patterns (we won't post spoilers, but you should be able to find some new types by playing). -Added new level types (moving asteroid level, asteroid ship rescue mission, planetoid levels) and improved existing levels (enemy patterns, city levels improved). -More adjustment to enemy and level difficulty to try to create better balance and a smoother difficulty curve (this will be ongoing). -Cut max enemies on some levels to ensure optimal framerate. -Adjustment to some fighter ship weapons to help with difficulty balance. -Fix muzzle and bullet origin points on some fighters. -Added new music. -Fixed issue that caused held player ships to be fired with pointer (created crazy autofire). -Adjusted position and layout of game over button so it isn't blocked on some levels. -Added muzzle flash explosion on enemy nuke launch to help players locate enemy nukes quickly. -Fixed collision box issue on enemy shield bomber. -Fixed issue that caused achievements to display incorrectly.

Final Fleet changes

  • Nukemap
fixedWe're back from Steam Dev Days, and wanted to remind our user base who hasn't upgraded yet that Final Fleet early access version 1.2 is live. Thanks again to everyone who has provided feedback. Here is the list of the main changes in the new version: -Rotated room by 180 degrees. -Adjustment to how buttons are handled. Buttons must now be first highlighted with the red pointer beam and then the trigger button on the controller is used to select the button. -Added option to turn off floor for better immersion. Floor can be turned on or off from the menu cube options. -All capital ships now have lifebars that appear when they take damage. -Added new enemy types and patterns (we won't post spoilers, but you should be able to find some new types by playing). -Added new level types (moving asteroid level, asteroid ship rescue mission, planetoid levels) and improved existing levels (enemy patterns, city levels improved). -More adjustment to enemy and level difficulty to try to create better balance and a smoother difficulty curve (this will be ongoing). -Cut max enemies on some levels to ensure optimal framerate. -Adjustment to some fighter ship weapons to help with difficulty balance. -Fix muzzle and bullet origin points on some fighters. -Added new music. -Fixed issue that caused held player ships to be fired with pointer (created crazy autofire). -Adjusted position and layout of game over button so it isn't blocked on some levels. -Added muzzle flash explosion on enemy nuke launch to help players locate enemy nukes quickly. -Fixed collision box issue on enemy shield bomber. -Fixed issue that caused achievements to display incorrectly.

We're back from Steam Dev Days, and wanted to remind our user base who hasn't upgraded yet that Final Fleet early access version 1.2 is live. Thanks again to everyone who has provided feedback. Here is the list of the main changes in the new version: -Rotated room by 180 degrees. -Adjustment to how buttons are handled. Buttons must now be first highlighted with the red pointer beam and then the trigger button on the controller is used to select the button. -Added option to turn off floor for better immersion. Floor can be turned on or off from the menu cube options. -All capital ships now have lifebars that appear when they take damage. -Added new enemy types and patterns (we won't post spoilers, but you should be able to find some new types by playing). -Added new level types (moving asteroid level, asteroid ship rescue mission, planetoid levels) and improved existing levels (enemy patterns, city levels improved). -More adjustment to enemy and level difficulty to try to create better balance and a smoother difficulty curve (this will be ongoing). -Cut max enemies on some levels to ensure optimal framerate. -Adjustment to some fighter ship weapons to help with difficulty balance. -Fix muzzle and bullet origin points on some fighters. -Added new music. -Fixed issue that caused held player ships to be fired with pointer (created crazy autofire). -Adjusted position and layout of game over button so it isn't blocked on some levels. -Added muzzle flash explosion on enemy nuke launch to help players locate enemy nukes quickly. -Fixed collision box issue on enemy shield bomber. -Fixed issue that caused achievements to display incorrectly.

Source

Steam News / 14 October 2016

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