In this update4
Full notes
Full Final Flavor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
Final Flavor changes
We are releasing this update a little earlier than usual because it contains improvements people have been asking for a lot. Hopefully, we won't regret pushing to production on a Friday!
There are two highlights in this updates: mid-dungeon camps and no more soft-locks due to lack of food.
Note, however, that the approach we chose for the soft-lock is only temporary. We plan to have a more elegant solution in due time.
Changelog
Added
Emergency rations if you return to base without enough food or ingredients
Fountains, dungeon spots where you can camp in Haven mode
Haven mode, in which you can eat and cook just like at the base
Changed
Interaction menu to only pop up at relevant points of interest
Departing for the dungeon now allowed as long as one party member has SP
Returning to base to be something you can only do from a haven
Lenny's stealing to a proper skill
Fixed
Monsters not dropping loot at all
Likely crash when exiting the game sometimes
Control hint alignment in some screens
Source
Changelog.gg summarizes and formats this update. How we read updates.
