Full notes
Full Final Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- Events
Bug Reporting
Added a new bug reporter tool to the main menu
The bug reporter requires a title and a description and will also send your most recent save and cached player.log file to the discord bug report forums
Bug Fixes
Fixed a bug where the max power displayed was also taking into account power that could be transmitted, making the number pretty confusing
Fixed race conditions related to deleting entities mid frame
Fix issue where if Entities with DeletionMarkers were deleted by systems other than DeletionSystem in the Late phase, it could crash the game.
Multiplayer
Reset the heartbeat to 0 on all clients when a new person connects
Change multiplayer default UPS to 8 (will increase this later)
I'm planning a larger mid season update for Foundations this summer, so stay tuned for that. In the meantime multiplayer work continues, and also I've added a bug reporter to encourage people to report more bugs. A big thanks to the community for sticking with me through development as we move towards 1.0!
See you in the factory! /Slims
Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch!
Source
Changelog.gg summarizes and formats this update. How we read updates.
