Full notes
Full Final Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Fixes
- UI and audio
QOL
Added Quick Craft panel so you can quickly craft items that correspond to nearby blueprints without having to open your inventory and craft panels
Performance
Massively improved the performance of the systems responsible for revealing terrain and for determining what defense platforms and objects the player is near, which should significantly increase fps especially on computers with fewer CPU cores and on very large maps
Bug Fixes
Fixed a crash that could happen when upgrading cargo holds
Fixed a bug where upgraded structures would not have all their data setup properly
Fixed a bug where the defense platform proximity logic wouldn't properly release defense platforms that went out of range, allowing the player to control units at those platforms even if the player was too far away
With this update, I've added an amazing QOL tool that has been long requested: a quick craft button panel for nearby blueprints, making it both easy to craft things around you that need crafting, and also just to get a sense for blueprints near you.
I've also fixed a common crash and given performance, especially for large maps, a nice fps boost.
More to come! As always, feel free to come hang out in the discord with me and the rest of the community.
/Slims
Just a reminder: if you're enjoying Final Factory, steam reviews help a bunch!
Source
Changelog.gg summarizes and formats this update. How we read updates.
